Settings: Press
CTRL+SHIFT+Gin-game to open the configuration menu.
early test I wanna share.
Its unbalanced and (currently) not meant for regular survival gameplay. You can try it in survival if you want, but don't expect a balanced experience
| Feature | Description |
|---|---|
| Damage System | Localized damage system like teardown. |
| Anatomy | Destroyed surfaces expose procedurally textured flesh; deeper cuts reveal bone, skull shell around the brain, spine + ribs in the torso, a central bone in each limb. |
| First Aid | Craftable Flesh Salve (paper + slime ball + sugar) regrows shallow wounds faster and deeper than just waiting, paper bandages wounds and stops their bleeding. Wounds can also be deadly, then you have to die. |
| Dynamic Effects | Explosions, crushing, arrows, swords, and tools have different effects on a mob. |
| Severing | A connectivity check runs after every wound. If the connecting voxels are gone (e.g. the upper arm is cut through), the disconnected piece falls to the ground as a physical entity, bleeds, and despawns after a while (which you can change in settings). |
| Intact Corpses | On a normal death, the whole body stays on the ground as one entity, keeping every wound it had, and is still destructible. |
| Disabilities | No hand, no weapon: a player whose hand/arm is gone immediately drops whatever is put into that hand (known bug, first-person view still shows your arm bc it's another render). |
Please leave some feedback it would help a lot :)
If you have trouble with low fps when killing lots of mobs reduce the despawn time in the settings or set a max amount of bodys
Btw, it should also work in multiplayer, so you can have some epic gladiator PVP