Adds 2 types of player sensor, a pulse and persistent one.
Pulse Sensor - detects when a player is nearby and send a pulse redstone signal and turn off a few seconds, just like a button but does not need to manually press.
Persistent Sensor - detects when a player is nearby and send a persistent redstone signal and turn off only when the player leaves, just like a lever but does not need to manually activate.
RECIPES
Replace the center with either a lever or a stone button, for pulse or persistent sensor.