This mod introduces a multi-faction recruit system built around leadership, loyalty, and power. Command pirates through a formal crew hierarchy, or lead Revolutionaries and Bandits through raw strength and influence. Recruit NPCs, manage their behavior, store them safely, and equip or heal them using intuitive interactions and keybinds.
Pirates follow a structured hierarchy.
To recruit pirates, you must be the captain of a crew.
Creating a crew unlocks pirate recruitment and grants a custom Captain Advancement, marking you as a true leader.
Pirate recruitment is performed through a loyalty ritual:
• Hold a FULL SAKE CUP
• Right-click a pirate with lower Doriki than you
• If successful, the pirate swears loyalty and joins your crew
Pirate recruitment requires:
Pirate faction
Higher Doriki
Crew captain status
Once recruited, use an EMPTY HAND to toggle:
• FOLLOW – follows and assists the captain
• IDLE – stays in place
Revolutionaries follow a cell-based leadership model.
• You do NOT need a crew or captain status
• You must be a Revolutionary
• Target must also be a Revolutionary NPC
• Your Doriki must be higher
Once recruited, Revolutionaries:
Follow your commands
Assist in combat
Obey FOLLOW / IDLE
Do not join pirate crews
They operate as a loyal cell, not a formal crew.
Bandits follow the law of strength.
• You must be a Bandit
• Target must be another Bandit NPC
• No crew required
• No captain advancement
• Higher Doriki determines authority
Bandits behave like Revolutionaries:
No crew system
Ownership-based control
Full command, combat assist, and storage support
All factions can store recruits safely.
• Shift + Right-click with an EMPTY HAND
• Repeat 5 times on the same recruit
The recruit is converted into a Recruit Egg.
• Right-click a block to respawn the recruit
• Ownership and faction data are preserved
Useful for:
Long-distance travel
Preventing accidental deaths
Temporary storage during downtime
The mod adds keybinds for advanced control.
(Check Controls / Keybind Settings.)
• Hold armor or weapons
• Use the Recruit Equip keybind
• The recruit equips the item instantly
• Hold food
• Use the Feed Recruit keybind
• The recruit consumes the item and heals
Works for Pirates, Revolutionaries, and Bandits.
Creating a pirate crew grants a custom Captain Advancement, displayed in its own tab.
This advancement marks progression into pirate leadership gameplay.
(Revolutionaries and Bandits do not use advancements.)
Recruits may break if weapon categories are mixed.
If they spawn with:
Swords → keep swords
Fists → stay unarmed
Guns → use guns only
Storing a recruit during combat may break their AI.
Avoid storing recruits while actively fighting.
These are known engine limitations and may be addressed in future updates.
Want custom recruits, unique behaviors, or balance changes?
👉 DM me on Discord for:
Custom recruit creation
Faction-specific tweaks
Server-side configurations