original mod by The_Monbox , this is a complete overhaul and recreation of it with many changes to come
THIS MOD REQUIRES GECKOLIB, PEHKUI, JEI
although it will probably auto install them upon downloading :/
"JADE" HEAVILY RECOMMENDED

The heart on the logo art is by TyrantDragon, and the "phayriosis" title was inspired by Rotch Gwylt's one in their Phayriosis playthrough series.
Phayriosis is split into multiple phases, the phase will increase over time. The higher the phase, the more powerful creatures spawn and the more they infect, eventually ending with them being able to infect blocks. There is MUCH more planned for this mod, and I update it every saturday. There are multiple commands to to edit things such as the phase, and the "phase hourglass" item will reveal the current phase and points.
Division 1 Abecedarian:
Phayrectors (the basic infector of the mod) spawn naturally in groups of 4. They will kill and infect everything they come across, but they and the rest of the parasites will target you over any other mob because they see you as the biggest threat. The parasites' corpses cannot evolve in this phase.
Division 2 Conversion:
Basic Converted mobs spawn naturally now in groups of 1. (Converted are the infected mobs). The corpses can now grow, they can evolve into various nodes that will hatch into stronger parasites. Most of the nodes evolve into perennial parasites (parasites that stay in one place and usually summon more parasites to defend themselves) but the Primordial egg can hatch into a group of basic+ parasites or a primal parasite (advanced parasites).
Division 3 Embryonic:
Basic+ converted and other basic+ parasites will now spawn naturally. Corpses can now grow into a beckoning node and networking node. These nodes evolve into much stronger perennial parasites; the nestbeacon and nestnetwork. Although they may seem weak, that is because this is their first stage. Primordial eggs will no longer be able to hatch into a group of basic+ parasites meaning they will always hatch into an advanced or advanced+.
Division 4 Primordial:
Advanced and advanced+ converted now spawn naturally (things like converted golems and converted endermen). The main part of this phase is that the nestbeacon can now evolve into a nucleus. The nucleus begins the block infection that will slowly infect the entire world. You can craft primordial reactors to permanently kill sections of it, you can also do /phayriosis_open_config command to turn it off completely. Nestperennials will also evolve into hiveperennials now (eg: nestwarden evolving into hivewarden).
Division 5 Invigoration:
Other advanced parasites will now spawn naturally. (not tanks or assaulters because they are advanced+) The small converted also stop spawning naturally (like the rabbits and chickens). Nestminds can now form, they boost the speed at which perennials evolve, debuff things with high threat levels, warn other parasites of high threat level thngs, learn adaptations, and they can evolve into a hivemind.
Division 6 Dreadful:
Advanced+ parasites now spawn naturally (assaulter and tank). Some medium sized converted stop spawning now (wolves, skeletons, cows, and creepers). The block infection is now slightly faster. Crops now die off regardless whether they are in the biome or not (you can craft greenhouse glass to stop this from happening to certain crops). Nestminds evolve into hiveminds much faster, as well as hiveminds having the ability to evolve into dreadminds. Hiveminds can do everything a nestmind can, but even stronger and faster. They also make failed nodes have a 10% chance to revive themselves, have the ability to learn a new type of adaptation, can heal nearby parasites, and they can evolve into a dreadmind. Dreadminds boost pernnial evolution speed enormously, allow failed nodes to always revive themselves, and a few other smaller things. Primordial eggs will always hatch into elite parasites, and they can evolve into elite+ parasites.
Division 7 Cosmopolitan:
Elite Parasites Spawn Naturally, there can now be a total of 2 dreadminds per dimension. The block infection is slightly faster, and there are now 2 subdivisions active with migration always being active.
Division 8 Morbid:
Elite+ Parasites Spawn Naturally, the block infection now has a +1 max infectable hardness bonus, being in water or rain in the parasitic biomes will make you decompose. Converted parasites stop spawning, and decayed start spawning in groups of 3.
Important items:
Commands:
-This is my discord if you wanted to contact me directly. (leo_san) OR (.leo_san) one of them should work.
-this is a link to my discord community https://discord.gg/4vFHj9beKU