An industrial-chemistry mod focused on closed automated processing chains, not crafting-table shortcuts. The real challenge is logistics: managing three separate states of matter — items, fluids, and gases — in space, each with its own pipe network and rules.
Heat Crystalline Sulfur in a Stone Retort (needs a heat source underneath — torch, campfire, lava, or the Furnace-Tube) to release Sulfur Gas. Pipe it up into a Cooler (needs ice or flowing water nearby) to condense it into Liquid Sulfur, then mix with water for Weak Sulfuric Acid.
Feed ore and Sulfuric Acid into an Etching Chamber to dissolve it into a metal-specific Sulfate Solution — works on iron, copper, gold, redstone, diamond, and even Ancient Debris. An Oxidation Chamber + Absorber pair turns Sulfur Gas into fresh acid through a proper intermediate step instead of a one-click craft.
Pump the solution into a Fractional Column: heated from below, it splits into Sludge (wash it in water for bonus vanilla ore nuggets), pure metal Sulfate (smelts in a Furnace/Blast Furnace for up to 4x–12x the yield of raw ore), and residual gas that loops straight back into the Absorber.
Sealed Fluid Tanks and Gas Cylinders buffer large volumes between machines. Both keep their contents if broken and picked back up.