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Performance Tweaks

Several optimizations and bugfixes. Entity Collision FPS fix, Let-Me-Despawn, railway optimization and alternate current.
by Lightning323
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Updated Jul 6, 2026
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Performance

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About

Performance tweaks is a mod that contains several optimizations and fixes, ranging from entity optimizations to redstone. Post your thoughts in the comments, for new optimizations you would like to see!

From now on, I am bundling performance tweaks as a multi-platform mod, available for many Minecraft versions. Every optimization will be included, but there will be config options to disable some of them if you don't want them.

Config: (1.2.0+) All config files are now under config/perf-tweaks folder

Dependencies: Because this mod is now multi-platform, Architectury API is now a required dependency

This mod can just be installed on client and server, but works best when installed on both.

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Optimizations

Many of these optimizations are no longer updated to modern Minecraft versions, or have additional functionality / configure-ability.

Client Side Optimizations

  • Optimization to skip collision checks with many client side entities. (These checks are already handled by the server, reducing the strain on your client.)
    • Forked from Corgi_Taco's Entity Collision FPS Fix (Curseforge)(Github)
    • Super lightweight, so it should be compatible all mods.

Server Side Optimizations

  • Optimization to allow mobs with equipped items to despawn naturally. Preserves dropped items when mobs despawn (Configurable)

    • Forked from frikinjay's Let Me Despawn mod (Curseforge)(Github). Contains additional configuration options not present in the original mod
    • Lightweight tweak that should boost server performance if your world has lots of various entities.
    • Configurable mob exclusion list. To make a mob "persistent" just enter perf_tweaks persistence <mob-name>
    • If you don't want this optimization, Set "despawning.enable_despawning_optimization": false in the perf_tweaks.json in the configs.
  • Optimizations to reduce block updates and power calculations made to Redstone. (Configurable)

    • Forked from AC. Credit to SpaceWalkerRS for this fantastic mod: (Curseforge)(GitHub)
    • Designed to be minimally invasive to existing Minecraft code, so it shouldn't have any compatibility issues except maybe with mods that significantly alter Redstone.
    • If you don't want this optimization, Set "enable_alternate_current_by_default": false in the perf_tweaks.json in the configs. Additionally, you can disable alternate current for any world by typing command alternatecurrent off
  • Optimizations to speed up performance with powered rails. Replaces wasteful recursive method calling with a much faster check by a single powered rail.

    • Forked from the mod by FX_PR0CESS: (Curseforge)(Github). The original mod is no longer being updated.
    • This mod comprises 1 mixin, so there should be no compatibility issues
perf_tweaks-fabric-1.21.1-1.3.0
MC 1.21, Client, Fabric, 1.21.1, Server
Release 2026-06-16 Get
perf_tweaks-neoforge-1.21.1-1.3.0
MC 1.21, Client, Forge, 1.21.1, NeoForge, Server
Release 2026-06-16 Get
performancetweaks-neoforge-1.2.0
MC Client, NeoForge, Server, 1.21.2
Release 2026-03-06 Get

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