Badges update automatically and link to the mod page on MineUniverse.
A path-building assistant mod for Minecraft Forge. Select a road cross-section as a template, mark path points along the terrain, and generate a complete road with one click.
Craft the Path Weaver using 7 sticks in a crafting table with the following pattern:
Stick Stick Stick
Stick
Stick Stick Stick
You can also obtain it directly from the PathWeaver creative tab in Creative Mode. The item is non-stackable.
| Action | Function | Requirement |
|---|---|---|
| Right-click block | Mark selection corner / complete a selection region | — |
| Left-click block inside selection | Delete that selection region | Hold the tool and target a block inside an existing region |
| Shift + Right-click block | Confirm template (when selection regions exist) | At least one region selected |
| Left-click block | Add path point | Template confirmed, no active selection |
| Shift + Right-click path point | Remove that path point | At least one path point exists |
| Shift + Left-click block | Generate path | Template confirmed, enough path points |
| Shift + Mouse Wheel | Switch between LINEAR / BEZIER modes | — |
The template is the road's cross-section. The tool repeats this cross-section along the path direction. Multiple selected regions are supported and merged as a union, which is useful for non-rectangular cross-sections.
/pathweaver undo corner - Cancel the current pending Corner 1/pathweaver undo region - Remove the most recently added selection regionAfter the template is confirmed, the tool enters path point mode.
/pathweaver undo point removes the most recently added path pointShift + Left-click any block to generate the path.
Use Shift + Mouse Wheel to switch modes. Switching modes clears all current path points.
#1, #3, #5…) are curve endpoints and also serve as shared joints between neighboring segments#2, #4, #6…) are control points that determine the bend direction and curvature; control points are not necessarily on the curve itself3, 5, 7…). Any extra final point will be ignoredUse /pathweaver commands for four specific undo actions:
| Command | Effect | Requirement |
|---|---|---|
/pathweaver undo corner |
Cancel the current pending Corner 1 | A pending corner exists |
/pathweaver undo region |
Remove the most recent selection region | At least one selection region exists |
/pathweaver undo point |
Remove the last path point | Template confirmed and path points exist |
/pathweaver undo generate |
Undo the most recent generation | A generation record exists |
While holding the tool, the client renders real-time effects:
| Effect | Description |
|---|---|
| Volumetric light haze | Multi-layer translucent grid surfaces expanding outward with angle-based pulsing |
| Orthogonal scanning planes | One vertical scanning plane along X and one along Z, sweeping alternately through the volume |
| Dual horizontal scan lines | Two horizontal scanning lines floating up and down along the Y axis |
| Four corner light pillars + mid-height ring | Vertical beams at the four corners of the selected volume, connected by a horizontal ring around the middle |
| Dashed outline | Sharp-edged outline with a flowing marquee effect |
| Corner brackets + corner diamonds | L-shaped markers on all 8 corners plus small octahedral flashes |
| Corner colored dust | Colored particle bursts at the center of corner blocks |
| Edge flow particles | Colored moving particles at random positions along the AABB edges |
| Rainbow preview box | Dynamic preview between Corner 1 and the block under the crosshair, with hue shifting over time |
| Effect | Description |
|---|---|
| Cyan pulsing box + light beam | Floating above each path point with a pulsing glow |
| Gradient connecting lines | Thick links between adjacent path points, colored from green to yellow to orange |
| Cyan soul-fire particles | Slowly rising above each path point |
| Effect | Description |
|---|---|
| Green wireframe preview | The future placement position of each template block, color-coded by block type |
| Material cost HUD | Displays the required material names and total quantities in the top-right corner of the screen |
一款用于 Minecraft Forge 的路径铺设辅助 Mod。框选路面截面作为模板,沿地形标记路径点,一键生成完整道路。
使用 7 根木棍在工作台中按以下图案合成「路径编织器」:
棍 棍 棍
棍
棍 棍 棍
也可以在创造模式的 PathWeaver 物品栏标签页中直接拿取。物品不可堆叠。
| 操作 | 功能 | 前置条件 |
|---|---|---|
| 右键方块 | 标记框选角点 / 完成一个框选区域 | — |
| 左键框内方块 | 删除该框选区域 | 持有工具,点中已有框内方块 |
| Shift+右键方块 | 确认模板(有框选区域时) | 已框选至少一个区域 |
| 左键方块 | 添加路径点 | 模板已确认,无框选区域 |
| Shift+右键路径点 | 移除该路径点 | 有路径点 |
| Shift+左键方块 | 生成路径 | 模板已确认,路径点足够 |
| Shift+滚轮 | 切换 LINEAR / BEZIER 模式 | — |
模板是路面的「横截面」,工具会沿路径方向重复铺出这个截面。支持框选多个区域取并集,适合非矩形截面场景。
/pathweaver undo corner — 取消当前待定的角点1/pathweaver undo region — 删除最近添加的一个框选区域模板确认后进入路径点模式,此时可标记路径点。
/pathweaver undo point → 移除最后一个路径点Shift+左键单击任意方块 → 生成路径。
按 Shift+滚轮 切换模式,切换时路径点被清除。
通过 /pathweaver 命令执行四种指定撤销:
| 命令 | 效果 | 前置条件 |
|---|---|---|
/pathweaver undo corner |
取消当前待定角点1 | 有待定角点 |
/pathweaver undo region |
删除最近一个框选区域 | 有框选区域 |
/pathweaver undo point |
移除最后一个路径点 | 模板已确认且有路径点 |
/pathweaver undo generate |
撤销最近一次生成 | 有生成记录 |
持握工具时在客户端实时渲染:
| 效果 | 说明 |
|---|---|
| 体积光雾笼 | 多层半透明网格面,从内向外扩散,随角度脉冲 |
| 正交扫描面 | X / Z 方向各一垂直扫描面,交错扫过整个体积 |
| 双横向扫描线 | 两条水平扫描线在 Y 方向上下浮动 |
| 四角光束柱 + 中腰连接环 | 框选体积四角的垂直光束,中腰水平连接 |
| 虚线轮廓 | 边缘锐利轮廓,带跑马灯流动效果 |
| 角括号 + 角钻石 | 8 个角的 L 型标记 + 小八面体闪光 |
| 角点彩色粉尘 | 角点方块中心的彩色粒子爆发 |
| 边缘流动粒子 | AABB 边缘随机位置的彩色流动粒子 |
| 彩虹色预览框 | 角点1与准星目标方块之间的动态预览(色相随时间变化) |
| 效果 | 说明 |
|---|---|
| 青色脉冲方框 + 光柱 | 每个路径点上方悬浮,脉冲闪烁 |
| 渐变色连线 | 相邻路径点之间粗连线,颜色由绿→黄→橙渐变 |
| 青色灵魂之火粒子 | 路径点上方缓慢上升 |
| 效果 | 说明 |
|---|---|
| 绿色线框预览 | 每块模板将被放置的位置,逐方块按颜色类型着色 |
| 材料消耗 HUD | 屏幕右上角显示所需各材料的名称和总数量 |