This is a collection of small patches for cosmetic changes or optimizations that don't add new content and therefore don't need a thread on their own.
All patches here don't have any dependencies, should work with most other mods and require the usual minecraft.jar editing process.
This patch simply raises the hard-coded limit for simultaneously rendered particles from 4000 to 256,000 per texture layer. This will drastically decrease the performance if fully utilized, but results into more spectacular scenes for Minema.