Live in a vanished Appalachian landscape and build a life from its forests.
On Old Mountain Time is a Fabric world-generation, woodworking, farming, and survival-building mod for Minecraft 26.1.2. It brings a historically inspired Southern Appalachian region into the normal Overworld and connects its ecology with hand-worked timber, regional crops, structures, furniture, and homestead construction.
The first Alpha includes three connected landscapes.
A chestnut-and-oak forest with field, forest, and old-growth chestnut forms, spreading roots, occasional hollows, fallen timber, understory plants, chestnuts, and detailed forest floors.
A darker, damper forest community with eastern hemlock, rhododendron, mossy ground cover, broadleaf trees, deadfalls, and enclosed cove terrain.
A rare open highland landscape with long sightlines, grassland vegetation, exposed stone, and room for settlement.
These biomes generate inside the normal Overworld through Lithostitched. No separate dimension or special world type is required.
On Old Mountain Time turns woodworking into a visible, in-world process.
The resulting beams, boards, shingles, rails, posts, walls, and joinery pieces form the foundation of the regional building palette.
The Alpha includes a broad collection of materials and objects for Appalachian-inspired construction:
The springhouse template is retained for development and command placement, but it does not generate naturally in this Alpha.
Creative content is organized into Building Materials, Furniture & Decor, Nature & Farming, Tools & Workstations, and an All tab.
Chestnuts and corn provide the first regional food progression.
Three Cornmeal can be crafted into vanilla Bread.
Roughly Enough Items is optional. When installed, it can display normal recipes and explanatory pages for On Old Mountain Time’s physical processes. It does not bypass those in-world mechanics.
On Old Mountain Time is not available for Forge or NeoForge.
Vanilla rendering is the baseline. The JAR also contains optional connected-texture and LabPBR resources for compatible visual setups.
Shaders, performance mods, and terrain companions are not required.
This is the first public Alpha and is not content-complete.
Expect continued changes to:
Back up important worlds before updating. New or changed world-generation content normally appears only in newly generated chunks.
The first Alpha does not include:
Some domestic pieces are currently decorative.
Dedicated-server testing, long-duration multiplayer qualification, terrain-companion matrices, seasonal behavior, and broader shader testing remain in progress.
Please report reproducible crashes, item loss or duplication, impossible progression, missing assets, or broken structure placement. Include:
On Old Mountain Time is All Rights Reserved.
Source visibility for contest review does not grant permission to redistribute the JAR, reuse its assets, publish modified builds, or create unofficial ports without written permission.
All distributed project assets are covered by the project license unless otherwise identified in the credits. Third-party projects and required attributions remain under their respective terms.