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Remember when Minecraft had real oceans? Until 1.6.4, the world was big continents floating in a huge ocean. Since 1.7.2, it's an infinite landmass with elongated lakes. One of the oldest debates in the community — and this mod doesn't pick a side: you get a slider.

Adds the Continents world type with a Continentalness slider (0–100):
Every vanilla biome, structure and mechanic works normally. Terrain is built from 100% vanilla density functions — no custom chunk generator — so worlds are stable across mod updates and even safe to open without the mod installed.

/continents map <value> [radius]
Renders a 1024×1024 biome map of your seed at ANY slider value in ~1 second, without generating a single chunk. Compare generations side by side on the same seed.
level-type=continents:continents generates at 100).ES — ¿Te acordás de cuando Minecraft tenía océanos de verdad? Un tipo de mundo con slider de Continentalidad 0–100: 0 = generación moderna idéntica a vanilla, 100 = continentes clásicos estilo 1.6.4 flotando en un océano enorme, intermedios = mundos híbridos. Todos los biomas y estructuras vanilla funcionan normal. Incluye /continents map para renderizar mapas de tu seed en cualquier valor del slider, en un segundo y sin generar chunks.
This mod was inspired by Minecraft's Continent Problem by MISTYBUNGLER — a great video on the history of one of the community's oldest debates, which imagined exactly this slider. Go watch it!