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Oceanic Expanse

A 1.12.2 mod that backports many ocean features from 1.13+ and adds more new custom content!

0 Likes
49584 Downloads
Created by Sir_Squid1y

Description


Requires MixinBooter.

 

Description
Oceanic Expanse is a Forge mod that backports many ocean-based features from 1.13+ and adds even more new custom content! Each Feature is made to fit and expand upon vanilla Minecraft design and is built to be highly configurable.

  • Backports and alters many 1.13+ features such as Drowned, Shipwrecks, Conduits, Tridents, all the fish, and much more.
  • Adds ocean regions such as Frozen Oceans with Icebergs, and Warm Oceans with Coral Reefs.
  • Expands upon beaches, adding Palm Trees with falling Coconuts, Crabs that dig up treasures, Shelly Sand for beachcombing, and more!
  • Adds content below Frozen Oceans with the ocean crop Dulse, Tube Sponges, and lots of Sea stars!

For more information on every single feature, check out the expansive Wiki, kept up to date


FAQ

Q: Why did you make this for 1.12? Isn't that a lot of unnecessary work?
A: I started development on this mod in 2018, and it was the first Minecraft mod I ever developed to completion. Rather than abandon the work done so far, I decided to just finish the 1.12 mod, as it is better to release the mod rather than attempt to keep with the latest version.

 

Q: Why are some of the content backports, and others fully original?

A: When this mod began development, there weren't many mods backporting content from 1.13 well; so the original purpose of this mod was backporting. Working on it though, I expanded upon parts of 1.13 I felt were lacking such as the Trident, and soon enough began adding more unique content based on what I'd like out of an ocean mod.


Q: Will you port this mod past 1.12 / When will it be on [newer version]?

A: If I port this mod to a later version, many features will need to be changed/altered. As such, expect it to be a sequel, like Oceanic Expanse 2: Electric Jellyfish!!1!
Also, please don't beg for a port. This is not my job, nor is it my duty. I will port it if I want to, when I want to.

Q: Will you add X feature?

I have multiple documents used for planning, expect them to be made public in the future. As for adding features, I am very picky on what I want to add. So many things you might want (like sharks) will likely never be added.

If you have any ideas you would like to request, check out the Github’s Discussions, and create a new discussion under Ideas!

 

 
Recommended mods
Make sure to check the Mod Compatibilities page for necessary information!

Aqua Acrobatics backports the 1.13+ Movement including swimming, crawling, crouching under slabs, along with various water tweaks such as backporting the textures, changes to underwater fog, and adding Bubble Columns! Along with being highly customizable, Oceanic Expanse includes built-in compatibility for this mod.

 

Fluidlogged API adds fluidlogging, similar to 1.13+ waterlogging, but supporting any fluids, including those added by mods! Oceanic Expanse is automatically compatible with Fluidlogged API, as long as you do not use it in a pre-existing world! Thanks to the creator jbredwards for the help, their aid was invaluable!

 

Credits

Kelp and Seagrass block and item textures are created by Jasper Boerstra, lead artist for Minecraft. 

Various sound effects are created by Mojang Studios. Check this list of sounds to see the sources for each and every one.

Thank you greatly to SaltOvOFish for providing Simplified Chinese translations for the mod!

Thank you to ArloTheEpicJohn__Carver (Discord Carver#2883) and PMR for providing some play testing for the mod and feedback.
A Special thank you to DerToaster for helping me setup Eclipse Workspaces a long time ago! I forgot I promised thanks!

Every other texture and model is created by me, Sir Squidly, including new textures and models for backported content.


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What means Verified?

  • Compatibility: The mod should be compatible with the latest version of Minecraft and be clearly labeled with its supported versions.
  • Functionality: The mod should work as advertised and not cause any game-breaking bugs or crashes.
  • Security: The mod should not contain any malicious code or attempts to steal personal information.
  • Performance: The mod should not cause a significant decrease in the game's performance, such as by causing lag or reducing frame rates.
  • Originality: The mod should be original and not a copy of someone else's work.
  • Up-to-date: The mod should be regularly updated to fix bugs, improve performance, and maintain compatibility with the latest version of Minecraft.
  • Support: The mod should have an active developer who provides support and troubleshooting assistance to users.
  • License: The mod should be released under a clear and open source license that allows others to use, modify, and redistribute the code.
  • Documentation: The mod should come with clear and detailed documentation on how to install and use it.

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How to Install

1

Download Forge & Java

Download Forge from the offical Site or here. If you dont have Java installed then install it now from here. After Downloading Forge you can run the file with Java.

2

Prepare

Lounch Minecraft and select your Forge istallation as Version this will create a Folder called Mods.

3

Add Mods

Type Win+R and type %appdata% and open the .minecraft Folder. There will you find your Folder called Mods. Place all Mods you want to play in this Folder

4

Enjoy

You are now Ready. Re-start your Game and start Playing.

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