Null Field Emitters adds three placeable field generators that prevent Sophisticated Backpacks magnet upgrades from collecting dropped items and experience within a configurable area.
The mod is designed for workshops, storage rooms, farms, Create factories, public server areas, and any other location where player magnets interfere with item transport or automation.
| Emitter | Default Range | Total Protected Area |
|---|---|---|
| Null Field Emitter | 16 blocks in each direction | 33 × 33 × 33 |
| Resonant Null Field Emitter | 64 blocks in each direction | 129 × 129 × 129 |
| Quantum Null Field Emitter | 256 blocks in each direction | 513 × 513 × 513 |
The emitter itself occupies the center block. A range of 16 therefore protects the emitter block plus 16 blocks in every direction along the X, Y, and Z axes.
The complete cubical area is protected, including its corners.
Right-click an emitter to display the boundary of its active field.
The display includes:
Sneak-right-click the emitter to hide the range display.
The preview is client-side and does not change the field itself.
The default ranges can be changed independently through the Forge server configuration.
Configuration file:
<world folder>/serverconfig/nullfield-server.toml
Default settings:
[ranges] nullFieldEmitter = 16 resonantNullFieldEmitter = 64 quantumNullFieldEmitter = 256
Each range can be set from 1 to 4096 blocks.
Existing placed emitters use the current configured value, so they do not need to be broken and replaced after changing the configuration.
Forge-compatible configuration menu mods may also expose these settings in-game.
The recipes use only vanilla Minecraft and Sophisticated Backpacks components.
Requires:
Requires:
Requires:
Install JEI to view the exact shaped recipes in-game, or unlock them through the vanilla recipe book.
Null Field Emitters stop remote magnet collection performed through Sophisticated Core.
They do not disable:
This allows automation to continue working while preventing a nearby player's backpack magnet from stealing items.
Both the client and server must have the mod and its required dependencies installed.
Neither is required.
mods folder.
You may include Null Field Emitters in public or private modpacks, provided the mod is distributed through its official CurseForge project or another officially approved distribution page.
Default ranges may be changed to fit the progression and scale of your modpack.
When reporting a problem, include:
Null Field Emitters was created to solve a specific automation problem: magnets are useful almost everywhere, but sometimes dropped items need to stay exactly where they are.