| 1 |
Slaughter |
+5% final damage per creature killed (stacks forever) |
Found in chests / first chest loot |
| 2 |
Sustenance |
Never hungry, immune to hunger & weakness |
Die to starvation |
| 3 |
Night Sight |
Permanent night vision, immune to blindness & darkness |
Die in darkness / low light 3 times |
| 4 |
Vitality |
Auto-regen HP, immune to poison & wither |
Die to poison / wither 4 times |
| 5 |
Soul Forge |
+5% max health per creature killed (no cap) |
Drop from Wither (100%) |
| 6 |
Invulnerability |
Immune to magic/potion damage, Resistance III |
Die to magic / void / true damage 3 times |
| 7 |
Nirvana |
Revive on lethal damage, 10s invincibility, 40s cooldown |
Die while Totem of Undying is active (3 times) |
| 8 |
Fortune |
+100 Luck |
Fish up junk 5 times |
| 9 |
Indestructible |
Health can never drop below 1 HP |
Drop from Ender Dragon (100%) |
| 10 |
Adaptation |
Stack damage reduction per damage type → unlock flight; adapt to negative effects |
Equip rotations 1–9 + complete all advancements |