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Nedaire

Techno-magic mod, focused on magic, runes, crystal carving and automation
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1,189 downloads
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Updated Apr 6, 2023
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Standalone mod focused on expanding the capabilities of machines and, of course, magic. 

 

Now this mod adds:

  • fully custom book. Hello, in-game wiki.
  • 1 new metals, instruments and armor from it;
  • 1 building block and thing like slab, walls and more;
  • nearly 10 new machines, which have a wide range of using. From pretty simple, like energy furnace to much more interesting
  • yet another energy system
  • transport for items, fluids, energy
  • some another things, which is not implemented yet (be patient please, I'm working as fast as I can)

 

 

 

WARNING!

This mod in deep developing phase. Now released first alpha. Breaking changes possible. It may destroy your save.

 

Q/A:

Q: Screenshots?

A: You always can find the newest screenshots in discord on special channel.

 

Q: Modpacks?

A: Feel free to add this mod any modpack what you want. But remember to check forge version.

 

Q: Can I offer some balance change?

A: Of course you can. Use link below to connect my discord server and offer your ideas.

 

Q: What about re-publish?

A: You are can re-publish this mod to other sites, but you must provide a CurseForge download link. 

 

Q: When will be release version.

A: I don't have any idea. When I finish mode.

 

Changelog:

v.0.1:

First public version of mod.

v.0.1.2:

• added experience liquid

• added experience extractor

• reworked holder and pedestal models

• reworked holder and pedestal render code

v.0.1.2.1:

• bumped forge version

• fixed weird crash bug on start

v.0.1.3:

• added Lightning Generator

 

Issues: https://github.com/ArcAnc/nedaire-1.19/issues

 

Contact Me:

 

Feeling generous?

 

P.S: Sorry for my bad english, it's not my native language. If you want to help with translations or coding - fill free to PM in discord or Github.

No files available for download.

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