
Specialized weapons with distinct combat roles, active abilities, and defensive techniques!
Nanonaitor’s Arsenal re-imagines weapons from history, fantasy, and legend as mechanically unique Minecraft equipment. Every weapon introduces a different way to attack, defend, move, charge, reflect, weaken, or control groups of enemies.

Ice and Fire | Scape & Run Weapon Tiers Included!
🔨 Morning Stars
A 1-handed weapon capable of reducing armor of a small group of enemies. Good for dungeons and beefy enemy groups.
- Reaches full charge after 2 seconds.
- Each 1/4 charge adds +10% damage with max +40% damage.
- Charging expands AOE hit 2 blocks on each side.
- Full charge: applies Armor Fracture & 20% chance to inflict Stunned for 3 seconds.
Armor Fracture
Each Armor Fracture level reduces armor by 20%.
| Tier |
Maximum armor reduction |
| Wood |
40% |
| Stone, Copper and Gold |
60% |
| Iron |
80% |
| Diamond+ |
100% |
Armor Fracture lasts:
- 30 seconds against mobs
- 10 seconds against players
🗡️ Scimitars
Scimitars are faster and weaker swords that have special abilities.
- Can attack from the offhand.
- Dual wielding 2 Scimitars enables auto-attacks.
- Right-Click while dual wielding to shield by crossing blades!
- Inflict weakness on enemies hit for 10 seconds
| Material |
Weakness |
| Wood, Stone, Gold, Iron, Silver, Bronze |
Weakness I |
| Gold & Silver w/RLCraft Set Bonus |
Weakness II |
| Diamond+ |
Weakness II |
| Sentient |
Weakness III |
🐯 Paired Claws
High Risk & High Reward weapons meant to quickly decimate single-target enemies.
- Holding the Claw in the Main hand generates a linked off-hand claw.
- Generated Claw Shares Enchantments and durability with main claw.
- Hold Left and Right-Click to auto-attack with respective Claw [2 Handed Only]
- Fully charged hits pierce invulnerability frames [2 Handed Only]
- Every 4th fully charged paired hit becomes a guaranteed critical [2 Handed Only]
- 50% less knockback than regular weapons for easier combos.
⛓️ Flails
An weapon intended to hit surrounding groups of enemies in a circle around the player. Good versus land mobs around the player, exchange aim for utility.
- Hold attack to spin continuously.
- Hits every visible, non-allied enemy within 4 blocks.
- Reach modifiers and Long Chain expand the horizontal attack area.
- Attack Speed Increases Rotation Speed and Attacks.
- Cannot mine blocks or shield while spinning.
🪵 Battering Rams
A large 2-handed weapon intended to breach structures and mob groups. Useful for quick-mining in exchange for heavy hunger bar usage.
- Hold "Use" to charge forward.
- Smashes a tier-dependent 3×3 path through terrain.
- Higher tiers can destroy progressively harder materials.
- Charging and destroying terrain consume hunger quickly [Need >3 hunger bars to charge].
⚫ Ball & Chain
A heavy 2-handed weapon capable of ignoring armor. A versatile option to take down tanky enemies and groups should they be lined up in front of you.
Charging swings
- Deal 0.5× base and attribute damage (including enchantments).
- Build one charge per completed revolution.
- Right-clicking accelerates rotations x2 and reduces movement speed by 20%! [2-Handed Only]
- Holding with 1-hand reduces attack speed by 50%.
Throw damage and reach
| Charge |
Standard tiers |
| 1 |
4 blocks / 1.25× damage |
| 2 |
8 blocks / 1.75× damage |
| 3 |
12 blocks / full 2.25× damage |
Gold & Silver skips charge 2 w/RLCraft Set Bonus.
Fully charged throws:
- Pierce Armor in Outgoing and Returning hit vs mobs.
- Apply Armor Fracture potion effect for 10 seconds on the Outgoing hit vs players.
- Permanently reduce mob armor points (-10% of current points | minimum 2 points).
- Use full enchantment damage.
- Follow the player’s live aim in 1st and 3rd person.
- Clash with solid blocks.
| Material |
Piercing Mob % |
Potion % |
| Wood |
25% |
−20% armor |
| Stone, Gold, Bronze |
50% |
−40% armor |
| Iron, Silver, Steel, Umbrium |
75% |
−60% armor |
| Diamond+ |
100% |
−100% armor |
Ball & Chain Shielding
- An empty offhand allows the Ball & Chain to act as a shield.
- Can't attack while using it as a shield.
⚔️ Blade Staffs
Blade Staffs are 2-Handed weapons fast weapons meant for groups of enemies that can reflect attacks.
- Auto-Attacks while attack button active. [2 Handed Only]
- Melee attacks hit all mobs within 2 blocks of struck mob [Sentient does 3 blocks].
- The "use" button activates reflection ability for 1 second [2 Handed Only].
- While reflecting you can't attack, makes any mob attack reflect damage you would have received (without armor).
- Reflected projectile attacks Stun the attacker for 1 second.
- Harmful potion effects are reflected back to the attacker.
- Reflection Cooldowns: Missing = **3 seconds | Successful = *_0.5 seconds_*.
- Using Blade Staffs with 1-Hand: disables auto-attacking, reflection ability and reduces attack speed.
- Living and Sentient versions: Remove Call of the Hive potion effect from nearby entities while held.
🛡️ Sun-War Bulwark

- Extremely durable fortress shield.
- Provides 15% passive damage reduction while ready.
- Need both hands to shield.
- Shields attacks from every direction.
- Works as a weapon, attacks deal 1 damage + total armor points [only main hand].
- Shield Bash does an AOE attack of 4-blocks & disables shield for 4 seconds.
- 40% movement penalty while carried.
- 75% movement penalty while shielding.
- Auto-shields in supported GUI menu's [chests, menus, etc.] when 2-handed. (Loot Goblins Rejoice!)
- Does not block environmental damage (falling, fire, lava, drowning, starvation, cactus damage, suffocation).
🛡️ Tartsy Shield
A tactical offense and mobility oriented shield.
- One-handed spiked shield.
- Completely negates all damage when shielding.
- Cooldown 4 seconds after blocking 1 attack or using dash ability.
- Attack while guarding to use dash attack ability forward.
- The dash grants 1 second of damage immunity and deals 2 damage.
- Enemies his get Stunned for 1 second.
- Hitting an enemy gives player’s next melee attack a guaranteed critical.
💫 Stunned
Stunned is a new Arsenal status effect.
- Temporarily disables affected mob AI.
- AI is restored when the effect expires.
- Used by charged Morning Star attack, Tartsy Shield dash, and reflected projectiles from Blade Staff.
✨ Arsenal Enchantments
Long Chain
- Exclusive to Flails and Balls & Chains.
- Adds +1 horizontal block of reach per level in X & Z axis.
Rotation Force
- Exclusive to Flails and Balls & Chains.
- Adds +0.2 attack speed per level.
- Speeds up attacks and their matching animations.
- Also accelerates Ball & Chain throw/return speed.
Recovery
- Halves the ability cooldown of Tartsy Shield.
- Halves the ability cooldown of Sun-War Bulwark.
- Halves reflect ability cooldown for Blade Staffs.
Arsenal equipment works with vanilla enchantments.
📦 Materials and Progression
Minecraft 26.1.2
Weapons are available in:
- Wood
- Stone
- Copper
- Gold
- Iron
- Diamond
- Netherite
Netherite weapons upgrade from their matching Diamond version through the Smithing Table.
Minecraft 1.12.2
Standalone tiers include:
- Wood
- Stone
- Gold
- Iron
- Diamond
When their source mods are installed, Arsenal can also provide compatible tiers such as:
- Silver
- Bronze
- Steel
- Umbrium
- Dragonbone
- Flamed, Iced and Electric Dragonbone
- Desert and Jungle Myrmex
- Myrmex Stinger Variants
- Living
- Sentient
Unavailable optional tiers remain hidden when their required materials or mods are absent.
🔌 Optional 1.12.2 Compatibility
The 1.12.2 edition can automatically integrate with supported installations of:
- RLCraft equipment-set bonuses
- Reskillable
- Quality Tools
- Spartan Weaponry
- Spartan Fire
- Ice and Fire
- Quark
- XAT
- Scape and Run: Parasites
- Distinct Damage Descriptions
- JEI
Examples include:
- Magic Infused Weapon support for Gold Arsenal weapons.
- Quicksilver Hands attack-speed support for Silver weapons.
- Configurable XAT race weapon affinities.
- Tier-appropriate Reskillable requirements.
- Material-based Quality Tools reforging.
- Spartan and Witherbone Handle recipes.
- Dragonforge upgrades for Dragonbone weapon families.
- Living and Sentient progression and effects.
- DDD physical and elemental damage distributions with visible damage-type tooltips.
All compatibility features are optional. Arsenal is usable without these mods.
📋 Requirements
| Version |
Loader |
Java |
Required dependencies |
| Minecraft 1.12.2 |
Forge 14.23.5.2860 |
Java 8 |
None |
| Minecraft 26.1.2 |
Forge 64.0.12 or compatible 64.0.x |
Java 25 |
None |
- Client and dedicated-server compatible.
- Players and servers must use the same Arsenal version.
- Download the file matching your Minecraft version from the Files page.
📌 Current Versions
- Minecraft 1.12.2: Arsenal 2.0.0
- Minecraft 26.1.2: Arsenal 2.0.0
Source code: GitHub — Nanonaitor’s Arsenal
🎨 Artwork Credits
Scimitar, Flail, Ball & Chain, and Morning Star artwork was commissioned from and created by Star Artsy.
💙 Special thanks to N, Mariette, SG_Erebus, Hehelma0, and Nischi for testing Arsenal and providing valuable feedback.
📜 License
Copyright © 2026 Nanonaitor. All rights reserved. See the project license for permitted use and distribution.
Minecraft is a trademark of Microsoft. Nanonaitor’s Arsenal is an independent fan project and is not affiliated with or endorsed by Microsoft or Mojang.