A mod that makes boss health and loot drops scales to player count. The mod is required on the Server and is only required on the client if Loot Bags are enabled.
Default behavior makes bosses drop Loot Bags per player
The current config option are as follows:
Should Scale Boss Health
Should Scale Boss Drops
Health Multiplier Per Player
Flat Health Multiplier - Overides Health Multiplier if not 0
Flat Drop Multiplier - Overides default player count scaling if not 0
Should Use Loader Tags
Should Drop Loot Bags
Boss Entities - List of bosses to use
Loot Bag Tints - Colors of dropped loot bags
Use Proximity Scaling - Only count players near boss spawns
Proximity Scaling Range - Block distance to count players in a boss fight
I am working on a Fabric and Forge version.
*Note: Vanilla minecraft health values cannot exceed 1024. To bypass this you can use this mod AttributeFix