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Multiplayer Bosses

A server-side mod that makes boss health and loot drops scales to player count.
by perl
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548,477 downloads
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Updated Jul 6, 2026
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Mobs Server Utility Utility & QoL

A mod that makes boss health and loot drops scales to player count. The mod is required on the Server and is only required on the client if Loot Bags are enabled.

Default behavior makes bosses drop Loot Bags per player

The current config option are as follows:

  • Should Scale Boss Health
  • Should Scale Boss Drops
  • Health Multiplier Per Player
  • Flat Health Multiplier - Overides Health Multiplier if not 0
  • Flat Drop Multiplier - Overides default player count scaling if not 0
  • Should Use Loader Tags
  • Should Drop Loot Bags
  • Boss Entities - List of bosses to use
  • Loot Bag Tints - Colors of dropped loot bags
  • Use Proximity Scaling - Only count players near boss spawns
  • Proximity Scaling Range - Block distance to count players in a boss fight

I am working on a Fabric and Forge version.

*Note: Vanilla minecraft health values cannot exceed 1024. To bypass this you can use this mod AttributeFix

multiplayerbosses-neoforge-1.21.1-1.0.0.jar
MC Client, 1.21.1, NeoForge, Server
Release 2026-03-15 Get
multiplayerbosses-1.1.3.jar
MC 1.20.1, Forge, Server
Release 2024-11-29 Get

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