A lifespan for every player. You age while you play. Youth, Prime, Experienced, Ancestor — then the end… unless you beat death himself and become immortal.
| Phase | Range | Role |
|---|---|---|
| Youth (green) | 0–25% | Early life |
| Prime (yellow) | 25–50% | Physical peak |
| Experienced (orange) | 50–75% | Know-how |
| Ancestor (red) | 75–95% | Elder |
| Dying (black) | 95–100% | The end / Legend |
Thresholds, effect levels, and per-phase toggles are all in the config.
Youth — Speed · regen out of combat · full armor = slight slowness
Prime — Strength · Jump Boost
Experienced — Haste · bonus XP · know-how (tools + armor last longer) · knockback resistance · food is less filling · rare crises
Ancestor — Hero of the Village · bonus XP · beneficial effects last longer · immunity to harmful effects · Second wind · slowness + mining fatigue · crises
Dying — Legend (reflect damage under 4 hearts + Wither on the killer) · heavier fatigue / slowness / weakness · crises in the last days
Food penalty and longer beneficial effects carry into later phases if those toggles stay on.
V1 immortality (Compound V, optional) freezes the phase you had when you became immortal. Nullify does not strip age kits.
Permission level 2 (ops).
| Command | Description |
|---|---|
| /lifespan set <player> <days> | Set remaining days and personal max (-1 = infinite) |
| /lifespan add <player> <days> | Add days |
| /lifespan remove <player> <days> | Remove days |
| /lifespan max <player> <days> | Change max without filling remaining days |
| /lifespan resetmax <player> | Reset max to config default (clamps remaining if above) |
| /lifespan fill <player> | Fill remaining days up to current max |
| /lifespan select <player> <phase> | Jump to the start of a phase (youth / prime / experienced / ancestor / dying) |
| /lifespan crisis <player> | Force a crisis (Experienced / Ancestor / Dying) |
| /lifespan phase <player> | Show phase, %, days, immortal tag |
While immortal, select / set / add / remove / fill / resetmax update the saved resume point. Losing immortality returns you there (same idea as Nullify).
Lifespan works fully without Compound V. If it is installed:
| Action | Effect |
|---|---|
| Drink V1 | Immortal (HUD ∞ + Immortal). Days and phase are saved. |
| Drink Anti-V | Powers stripped → aging resumes exactly where it stopped. |
| Chest blast | Same as Anti-V if powers are stripped. |
| Nullify zone | Temporary: you age again from saved days. Leave the zone → immortality returns. |
No hard dependency.
Lifespan works fully without Better Days. If it is installed and betterDaysCompat is on (default):
Toggle: betterDaysCompat in the Lifespan config. No hard dependency.