Curse of the Undead: Grants Undead traits such as sunburn, water breathing, inverted heal and harm potion effects, etc.
Curse of Explosiveness: Makes the cursed item explode when it breaks.
Curse of Obliteration: When it breaks, the cursed weapon can instantly kill the wielder or the attacked entity with a 90% and 10% chance respectively.
Curse of Ender: Grants some Enderman traits such as water damage and projectile immunity.
Curse of the Mets: Halves damage of the weapon and increases knockback dramatically.
Curse of Resizing: Increases/Decreases body size and attack damage based on current health.
Curse of Insomnia: Prevents sleeping. Increases Attack Damage for each night survived up to 10 times. Decreases Max Health every 2 nights up to 5 times.