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Mogrul Economy

Mogrul Economy

MOD
A simple server-side economy mod with trade, shops and mob rewards!
by Mogrul
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Updated Oct 14, 2026
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Server Utility
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Description

A simple server-side configurable economy system with mob rewarding, trading and bounty components for those running public/private Forge servers without plugin capability. This project was made for that reason, a lack of standalone quality economy mods for forge MC 1.20.1, where components aren't present.

I have a SteamPunk / DieselPunk Lore SMP!

You can apply to join at: https://mogrul.com/discord

Commands

Currency component:

The main component of the mod, allowing a player to see their currency, see player's currency and send currency to another player - OP player being able to set currency and remove currency from a player.

Member commands (Level 0):


  • /currency - Shows the commanding player's currency.
  • /currency <target> - Shows the targetting player's currency.
  • /currency send <target> <amouunt> - Send currency to a player.

OP commands (Level 4):


  • /currency remove <target> <amount> - Removes a player's currency by an amount.
  • /currency set <target> <amount> - Sets a player's currency by an amount.

Trade component:

A secondary component of the mod, allowing a player to initialise a trade with another player from an item held in their hand, accepting, denying and cancelling trades is handle in-chat so player's don't have to type out a small command just to cancel a trade.


Member commands (Level 0):


  • /trade <amount> <target> <price> - Initialise a trade with a player from a item held in hand.

Trade Request Example

Trade Sent Example

 

Mob rewards component:

A secondary component of the mod, allowing player's to receive a reward for killing a mob - OP's can set a reward for a mob and when a player kills that mob type the player is rewarded by a set amount.


OP commands (Level 4):


  • /mobrewards set <mob> <amount> - Sets a reward for a mob.
  • /mobrewards remove <mob> - Removes a reward for a mob.

Bounty component

A secondary component of the mod, allowing a player to set or add onto a bounty of a player, when the player is killed by another player, the killing player gets the reward of the bounty and the bounty is removed. OP's having the ability to remove a bounty from a player.


Member commands (Level 0):


  • /bounty add <target> <price> - Sets/adds a bounty to a player.

OP commands (Level 4):


  • /bounty remove <target> - Removes a player's bounty.

Shops component

A brand new secondary component of the mod, this allows server ops to create villager shops! Simply create the shop and a villager spawns, a player can right click the shop to buy an item set when the shop was created, as well as a price and an amount to buy!

OP commands (Level 4):


  • /shops create <entityName> <sellingItem> <amountPerTrade> <pricePerTrade> - Creates a villager entity to sell items to players.
  • /shops remove - Removes the shop that you're looking at.

Configuration

The configuration file of this mod can be found in your server's configuration folder, named "mogruleconomy-common.toml" - here you can set the command names, currency name, symbols ect as well as disabling secondary components of the mod.

[Currency]
    #Command to use when using the currency component in-game.
    currencyCommandName = "currency"
    #Name to use for singular currency. Example: (Pound)
    currencyNameSingular = "Pound"
    #Name to use for plural currency. Example: (Pounds)
    currencyNamePlural = "Pounds"
    #Symbol to use for the currency.
    currencySymbol = "£"
    #Default starting currency for new players
    # Default: 100
    # Range: > 0
    startingCurrency = 100
[MobRewards]
    #Whether the mob rewards component should be anabled.
    mobRewardsEnabled = true
    #Command to use when using the mob reward component in-game.
    mobRewardsCommandName = "mobreward"
[Trade]
    #Whether the trade component should be enabled.
    tradeEnabled = true
    #Command to use when using the trade component in-game.
    tradeCommandName = "trade"
[Shops]
    #Whether the shop component should be enabled.
    shopsEnabled = true
    #Command to use when using the shops component in-game.
    shopsCommandName = "shops"

 

Data Handling

An updated version deserves more respect! No longer are you required to use a secondary .jar file because we've moved over from databases! Information is now stored in seperate .json files, easily accessible and editable from your server's root directory.

Mogrul Economy 0.4.1 [NeoForge 1.21.1]
MC NeoForge, 1.21.1, Server
Release 2025-08-24 Get
Mogrul Economy 0.4 [NeoForge 1.21.1]
MC NeoForge, 1.21.1, Server
Beta 2025-08-23 Get
Mogrul Economy 0.35 [NeoForge 1.21.2]
MC NeoForge, Server, 1.21.2
Release 2025-08-20 Get
Mogrul Economy 0.35 [NeoForge 1.21.3]
MC NeoForge, 1.21.3, Server
Release 2025-08-20 Get
Mogrul Economy 0.35 [NeoForge 1.21.4]
MC 1.21.4, NeoForge, Server
Release 2025-08-20 Get
Mogrul Economy 0.35 [NeoForge 1.21.5]
MC 1.21.5, NeoForge, Server
Release 2025-08-20 Get
Mogrul Economy 0.35 [NeoForge 1.21.6]
MC NeoForge, 1.21.6, Server
Release 2025-08-20 Get
Mogrul Economy 0.35 [NeoForge 1.21.7]
MC NeoForge, 1.21.7, Server
Release 2025-08-20 Get
Mogrul Economy 0.35 [NeoForge 1.21.8]
MC 1.21.8, NeoForge, Server
Release 2025-08-20 Get
Mogrul Economy 0.35 [NeoForge 1.21.1]
MC NeoForge, 1.21.1, Server
Release 2025-08-15 Get
Mogrul Economy 0.3 [NeoForge 1.21.1]
MC NeoForge, 1.21.1, Server
Release 2025-08-14 Get
MogrulEconomy 0.1 [Forge 1.20.1]
MC 1.20.1, Forge, Server
Release 2025-08-05 Get

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