Mobserve adds one very simple thing - new advancement trigger for when the player is looking at a certain mob.
The trigger for it is "mobserve:observe_entity", and it's condition parameters are:
A little bit of technical details:
The mod itself considers the "observing" trigger true only when the bounding box of an entity intersects with player's look.
The point of intersection is then taken to check for the distance between eye (camera) position.
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