Master Minecules. Develop your affinities. Learn devastating magic. Shape the world around you.
Minecules is an ambitious combat and magic mod for Minecraft 1.20.1 Forge built around powerful abilities, elemental progression, aura, large-scale environmental interaction, and increasingly advanced techniques.
Rather than simply crafting a spell and immediately having access to its full power, Minecules is being designed around learning, training, progression, experimentation, and mastery.
Develop your elemental affinities. Study magic. Unlock new techniques. Strengthen existing abilities. Manipulate terrain. Enter your Inner World. Fight powerful enemies. Master Battle Arts. And eventually reach magic capable of completely changing the battlefield around you.
Minecules is still heavily in development, but its goal is much larger than simply adding a collection of spells.
Minecules is currently an experimental development build.
A large amount of the mod is playable and testable, but many systems are still being created, redesigned, expanded, or replaced.
Some abilities or Skill Tree entries may:
Even some fully functional abilities are still prototypes and may eventually receive major visual, mechanical, animation, destruction, or progression overhauls.
The current releases are primarily intended for testing, experimentation, and following the development of the mod.
Full survival progression is not yet complete.
Minecules contains a growing progression system designed to make magic something that is developed rather than simply obtained.
Train and increase your affinity with different forms of magic.
Current progression supports multiple magical branches, including:
Affinity can eventually progress through increasingly powerful ranks:
Beginner → Intermediate → Advanced → Saint → King → Emperor → God
Higher levels and ranks are intended to unlock increasingly powerful techniques and dramatically expand what existing abilities are capable of doing.
Minecules includes a large visual Skill Tree containing separate branches for its different forms of magic and combat.
The Skill Tree supports systems such as:
The system is still being expanded as more abilities and progression mechanics are created.
Magic is not intended to come entirely from menus.
Minecules includes an evolving magic study system where books can contain actual lessons, chapters, information, and assessments.
Studying can contribute toward understanding an element and progressing toward more advanced magic.
Earth Magic currently has some of the most developed study content, with additional schools of magic planned to receive similar treatment.
Earth is currently one of the largest and most developed branches of Minecules.
Manipulate blocks, construct formations, launch compressed stone attacks, reshape terrain, capture sculptures, and eventually wield enormous destructive techniques.
Current Earth systems include abilities such as:
Create controlled formations from terrain materials and manipulate them before launching or placing them into the world.
Reshape sections of the environment using increasingly powerful formations and materials.
Compress stone into a focused high-speed projectile.
Launch repeated compressed stone attacks against a target or area.
An enormous high-level Earth attack capable of drilling through terrain and producing devastating impacts.
Capture living subjects in their current pose and recreate them as physical Earth Statues.
Go beyond individual statues and capture entire scenes containing terrain, structures, entities, equipment, poses, and other visual information.
Minecules is being built around multiple distinct schools of magic rather than one universal spell list.
Current and developing abilities include techniques such as:
And many additional abilities are currently being developed or prototyped.
Cumulonimbus is one example of the scale Minecules eventually aims to achieve with advanced magic.
Rather than simply spawning rain or changing Minecraft's global weather, Cumulonimbus creates a localized magical storm system.
It can include:
It is designed to feel like summoning an actual magical weather event rather than pressing a button to activate vanilla rain.
Not every technique in Minecules is conventional magic.
The mod also contains a developing Battle Art system for specialized physical and weapon-based techniques.
Perform a committed high-speed sword attack through targets in your path.
As the technique develops, its speed, presentation, range, impact, and lethality can become increasingly extreme.
Battle Arts have their own progression and are intended to grow into a major part of Minecules combat.
Aura and Magicules remain at the core of the mod.
Existing systems include:
Many older abilities are actively being rebuilt or integrated into newer animation, progression, rendering, HUD, combat, and destruction systems.
Powerful magic should feel powerful.
Minecules contains custom systems for attacks interacting with the Minecraft world rather than relying entirely on standard explosions.
Different techniques can:
The destruction system is still undergoing heavy development and optimization as increasingly large abilities are created.
Players can use Meditation to enter a personal Inner World.
The Inner World is intended to become an important location for progression, character development, training, encounters, and advanced systems.
It currently includes:
This system will continue expanding significantly in future updates.
Minecules also introduces its own developing enemies and creatures.
Miliacs are entities connected to the Minecule system and can feature:
More creatures and encounters are planned as the survival side of Minecules develops.
Minecules can also exist physically within the world.
Different qualities of Minecule material can be discovered, including:
These materials currently support ores, Deepslate variants, tools, weapons, armor, crafting, and additional material progression.
Minecule equipment is still being developed alongside the larger survival progression system.
Minecules also contains an evolving Magisteel material system.
Current stages include:
Its eventual role will expand as advanced crafting, equipment, and progression are developed.
Minecules also contains experimental systems and techniques that may eventually develop into much larger features.
These currently include content such as:
These systems are especially experimental and should not be considered final representations of their eventual versions.
A major focus of Minecules is making abilities feel substantial rather than simply spawning particles around the player.
The mod currently experiments with:
Visual quality varies between abilities because many older systems are still waiting for their eventual redesigns.
Minecules is being built around a simple idea:
Magic should feel like magic.
A God-ranked technique should not feel like a larger version of a beginner projectile.
A storm spell should create a storm.
Earth magic should actually manipulate the earth.
Powerful attacks should affect the environment.
Training should matter.
Progression should change how abilities behave.
High-level techniques should feel dramatically different from where the player started.
The long-term goal is a deep magic and combat system where progressing from a beginner to the highest levels genuinely changes what the player is capable of doing.
Major areas still being worked on include:
And much more.
Minecraft: 1.20.1
Mod Loader: Forge
Current builds also require:
This mod is nowhere near finished.
And that's the point.
Minecules is being continuously expanded toward something much larger than its current form. Expect systems to change, spells to be rebuilt, visuals to improve, mechanics to become deeper, and completely new forms of magic to appear as development continues.