!!!NOTICE!!!
This mod does not include any vehicles by default! Download at least one content pack from the list below!
Now with that out of the way….
WE PROUDLY PRESENT TO YOU:
Frequently asked questions and their answers:
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You can browse this google doc. ➡️ Content Pack List It contains a list of community approved and verified content packs for you to choose from.
Default fuel is Lava. You can change what fluid is considered a valid fuel in mtsconfig.json
This is because IV doesnt add its own fuel. What you see are fuel types, each governing a set of valid fluids. For example, fluid X and Y are in the gasoline category, fluid Z is in the avgas category and so on.
Place a fuel pump next to the vehicle, fill (RMB) it with a bucket of lava (or any valid fuel) and right click the pump.
you are probably flooring it in the first gear. You need to shift up. Default keys are ⬆️ R - ⬇️ F
Open the config menu with P, then go to the config tab and set "useShifter" to false. Then craft/place an entirely new car from the creative inventory.
To stop all vehicles from exploding, go into mtsconfig.json and change
"vehicleExplosions":to false.
To prevent vehicles breaking blocks, go into mtsconfig.json and change
"vehicleBlockBreaking":to false.
Read the text, then use your brain. Preferably both at the same time. If you still have issues comprehending, open the Content Pack List document and pick out a content pack. Download it and put it into your Mods folder
Shift+LMB with the Wrench Item.
OR you can run a command, which will kill EVERY vehicle: 1.12.2:
/kill @e[type=mts:mts_entity]1.16.5:/kill @e[type=mts:builder_existing]
To kill vehicles in a specific radius, use /kill @e[type=mts:builder_existing,distance=5] You can replace 5 with any number
These versions are released on Curseforge
This has two reasons: 1. The item is missing a texture 2. You’re using an older 1.16 pack on 1.20 To fix No.2, use this compiler on the respective pack. For private use only, distribution is prohibited. Instructions are provided in text. Video tutorial that explains how to use it ▶️ Tutorial
you have entity culling installed. You need to whitelist all Immerisve vehicles entities first, otherwise entity culling will cull them. Go to entity culling config and paste:
"mts:builder_existing",
"mts:builder_rendering", "mts:builder_seat"
into "entityWhitelist": […]
In your minecraft folder (where mods, config, resource packs, screenshots etc are), There is a mts_music folder.
For local music, you have to create a subfolder in minecraft/mts_music titled 1 - 5, depending what station number you want to assign. In it, put your .mp3 music files and enjoy.
For online radio streams, open radio_stations.txt and paste any broadcast streaming link in there.
For example, https://icecast.walmradio.com:8443/classic
you can find more such links on FMstream: -> https://fmstream.org/index.php?c=FT
You either didn’t put fuel in your vehicle OR your battery is empty. This happens when you hold the starter too long without having fuel in the vehicle. Use the battery pack to refill the vehicles battery.
To make people pay for fuel, you first need to place the pump on an empty IE/Create pipe. RMB the pump with a wrench. In the slots you set what item is taken as payment. The numbers to the left determine fuel dispensed per payment. The amount of fuel is set in Millibuckets, meaning for one bucket of fuel, you need to enter 1000. Make sure the pump is empty before setting prices. When you are done, you can connect the pipes below the pump to a tank.
To make vehicles take damage from other sources, go into your config folder to mtsconfig.json and change
”allowExternalDamage”: to true.
If you get the 0.0NONE error, make sure you don’t have duplicate packs or duplicate IV mods. *If you have ad astra installed, read THIS. * *If you have continuity or oceanic realms installed, remove them. * If you have etched installed, remove it. If you have content packs labelled “BeautyDriveHome” or „CMA“ installed, remove them. If none of this applies, ask about your issue on #the-open-road but also provide a crash report file.
It is common for gun mods to kill vehicles very quickly. To reduce the damage taken from external non-IV sources, go to mtsconfig.json and set
generateOverrideConfigs to true. This will generate the mtsexternaldamageoverrides.json file, in which you can reduce the factor by how much damage is taken. For example, setting the damage factor to 0.1 means that a gun that does 50 damage will now only do 5.
That is the vehicle panel where the instruments are displayed, if installed. To hide it, press P, go to Rendering and set
RenderHUD_1PandRenderHUD_3Ptofalse
the mod responisble for displaying entity names is Jade. Go to your config folder: -> "config/jade/hide-entities.json" Paste
"mts:builder_rendering"into“values“:. It should look like this:
"__comment": "This is a blocklist for the target of Jade. You can add registry ids to the \"values\" list. Restart the game to apply changes.",
"values": [
"minecraft:area_effect_cloud",
"minecraft:firework_rocket",
"minecraft:interaction",
"minecraft:text_display",
"minecraft:lightning_bolt",
"mts:builder_rendering"
]
}
Go to mtsconfig.json. Set
"fuelUsageFactor"to 0.0
Press U, this opens the vehicle panel. -> For planes, flick the mag switch, then hold the starter button until the engine runs. -> For cars, click the key slot to insert the key, then hold down to turn the key until the engine runs.
This is an issue with the Continunity mod. To fix this issue you must remove Continuity from your mods.
This happens when flying into unloaded chunks. It is a bug we are working on. To prevent it from happening, fly slower. Alternatively, go into mtsconfig.json and lower the
speedFactorvalue. By how much depends on how strong your machine is, but 0.25-0.3 is a good start.
This is because of the
HeliAutoLevelconfig option, also known as the kid-safe-mode being true. Ingame, Press P, go to CONFIG, and setHeliAutoLeveltofalse
Press X on your keyboard. F5 works too, but only for older versions
You need to throttle up first. Default keys are ⬆️
I- ⬇️K
This is because you probably have installed a mod that overrides player animations. Fresh Moves and Serious Player Animation are such mods for example. Remove them to fix the issue.
There are two options: 1. Lock your vehicle with the key item. 2.Go to mtsconfig.json in your config folder. Set
"opPickupVehiclesOnly"totrue
1.12 packs work on 1.12 1.16 packs work on 1.16, 1.18, 1.19 & 1.20, but icons will be broken 1.20 packs work on 1.16.5 - 1.21
This is because 1.21 support just released. Wait for packs to update.
I don’t know how to help you
You likely have Figura Mod installed. Look for the
First Person Matricessetting in its config file. If you don’t have Figuras Mod, look for Kleiders Custom Renderer API. To fix the issue you must remove the mod.
It is likely you have Just Enough Guns installed. Go into its config file and change the following:
Set cameraRollEffect to false
Set restrictCameraRollToWeapons to true
Unfortunately, there’s no way to fix this, these mods use very different physics & methods to calculate collisions, which are not compatible with IV
This is normal physics. More speed = more lift from the wings. Slow down or adjust the pitch trim until the flight stabilizes
Youre running shaders with Optifine. Optifine is the issue. Use Oculus + Embeddium instead.
Update Immersive Vehicles to 24.0.0+
Yes, all parts or vehicles recipes can be overridden to fit your needs. To do this, go to mtscraftingoverrides.json located within your config folder and follow the instructions given within the document. If you can’t find the file, go to mtsconfig.json and set
generateOverrideConfigs to true. This will generate the missing file.
This is a rare technical issue. Press F3+T to reload resources & fix.
To make vehicles take damage from other sources, go into your config folder to mtsconfig.json and change
”allowExternalDamage”: to true.
To stop taking damage when ramming blocks, go into your config folder to mtsconfig.json and change
”vehicleDestruction”: to true.
Usually they do. Check if you have optifine installed. If yes, remove it and use Embeddium and Oculus instead, as Optifine messes with IV rendering
Rendering funnies. Open the config menu with
Pand set LightsTransp totrue.
Open mtsconfig.json, in the fuels section delete the
Lava: 1.0entries form the fuel categories. This makes lava no longer be a valid fluid for gas, diesel etc.
Open the config menu with
Pand set LightsTransp totrue.
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All vehicle packs go in your "mods" folder just like any other mod!













[IV/MTS] Estrogen Away!: Allows Immersive Vehicles bullets to change the gender of everything within its blast radius!
[IV/MTS] NTM: Vehicles: NTM: Vehicles is an integration addon allowing Immersive Vehicles to utilize HBM's Nuclear Tech's Nuclear, Gas, and Napalm explosions!
Computerized Vehicles: An integration addon for Immersive Vehicles and other computer mods! This mod adds a new Vehicle API to Command Computers! This new API can be used to create, manage, and delete vehicles! You can even control and customize said vehicles!
[Immersive Vehicle/IV/MTS] Fuel Pump Refill: Allows server operators to configure automatic refilling of fuel pumps. Perfect for public servers, gas stations, or any scenario where you want unlimited fuel without manual intervention.
- Sharpzs Garage System A mod that adds a garage system to Immersive Vehicles. Stores vehicles in garages, spawn vehicles using a spawn pad, Vehicle ownership system & Technical Certificate (vehicle key) system
MTS Vehicle Health An addon that allows editing of MTS vehicle health and engine fuel consumption in-game.
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From time to time we'll release videos demonstrating IV. As we get good ones, we'll post them here. Old videos can be found in the spoiler.
There have been a lot of changes from MFS to IV, but one of the biggest is the splitting of vehicles into their own mod. This may seem odd, but it allows other users to make their own vehicles and add them to IV without any interaction from the IV team. Some people say this will reduce quality, I say it will foster a community. We shall see who is right in the long run. If you happen to have a model or two you'd like to see on the IV platform drop by the Discord channel. We'd be more than happy to point you in the right direction!
May your flights be smooth and your rides be swift!
~Don