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Ever wanted to use your favorite modded sword with Swordsman abilities? Or use a magic wand as a Clima Tact? This addon lets you configure any item to work with Mine Mine No Mi fighting styles.
No more being restricted to just the mod's built-in weapons. Add your favorite modded swords, axes, spears, or even completely custom items to the fighting style system.
Configure which items can use fighting style abilities:
Full support for Cart Addon's additional fighting styles:
When you hold a valid weapon for your fighting style, you'll see the damage bonus right on the tooltip. Bonuses scale with your doriki!
This is the big one. You can make any item work as a Clima Tact:
config/mmwc-common.toml
These control which items can USE fighting style abilities:
[weapons.allowlists]
# Items that work as swords for Swordsman/Santoryu/Nitoryu
swordsman_santoryu_nitoryu_items = ["modid:cool_sword", "othermod:katana"]
# Items that count as empty hand for Brawler/Black Leg
brawler_blackleg_ryusoken_items = ["modid:brass_knuckles"]
# Items that work as bows for Sniper/Twin Shooter
sniper_twin_shooter_items = ["modid:crossbow"]
# Items that work as Clima Tact for Art of Weather
art_of_weather_items = ["botania:twig_wand", "ars_nouveau:wand"]
# Items that work as blunt weapons for Hasshoken/Bludgeon
hasshoken_bludgeon_items = ["modid:mace"]
# Cart Addon styles
dual_axe_items = ["modid:battle_axe"]
dagger_items = ["modid:knife"]
twin_barrel_items = ["modid:pistol"]
santoryu_third_sword_items = ["modid:short_sword"]
greatsword_items = ["modid:claymore"]
spear_items = ["modid:lance"]
Exclude items from detection (overrides allowlists):
dual_axe_blacklist = ["minecraft:wooden_axe"]
dagger_blacklist = ["minecraft:wooden_sword"]
greatsword_blacklist = ["modid:small_sword"]
spear_blacklist = ["modid:short_spear"]
You can use wildcards to add entire mods:
# Add ALL items from a mod
swordsman_santoryu_nitoryu_items = ["epicfight:*"]
# Add everything
art_of_weather_items = ["*"]
Control which items receive doriki-based damage bonuses:
[weapons.swordsman]
item_whitelist = ["modid:cool_sword"]
item_blacklist = ["modid:weak_sword"]
[weapons.santoryu]
item_whitelist = ["modid:katana"]
Available sections: swordsman, santoryu, nitoryu, dagger, bludgeon, hasshoken, saber, dual_axe, twin_barrel, greatsword, spear
# Default level for non-Clima Tact items (1-3)
# 1 = Clima Tact, 2 = Perfect, 3 = Sorcery (all abilities)
art_of_weather_default_level = 3
# Auto-detect items with "sword" in their registry name
match_registry_name_contains_sword = false
# Show fighting style bonuses on tooltips
enable_bonus_tooltips = true
[weapons.allowlists]
swordsman_santoryu_nitoryu_items = ["botania:terra_sword"]
[weapons.swordsman]
item_whitelist = ["botania:terra_sword"]
[weapons.allowlists]
art_of_weather_items = ["ars_nouveau:book", "ars_nouveau:super_book"]
[weapons.allowlists]
swordsman_santoryu_nitoryu_items = ["epicfight:*"]
[weapons.allowlists]
brawler_blackleg_ryusoken_items = ["somemods:brass_knuckles", "somemods:gauntlets"]
When you have a valid weapon for your fighting style, you get doriki-scaling damage bonuses:
| Style | Bonus Type |
|---|---|
| Swordsman | +2.5% per 1000 doriki |
| Bludgeon | +3.5% per 1000 doriki |
| Santoryu | +3.0% per 1000 doriki |
| Nitoryu | +1.0% attack, +5.0% speed per 1000 doriki |
| Dagger | +2.5% attack, +2.0% movement per 1000 doriki |
| Hasshoken | +1.0% per 1000 doriki |
| Saber | +2.0% attack, +3.5% speed per 1000 doriki |
| Dual Axe | +2.5% per 1000 doriki |
| Great Blade | +4.0% attack, -35% speed (slow but powerful) |
| Spear | +2.0% per 1000 doriki |
enable_bonus_tooltips is true