Millager
 |
"Millager — a portmanteau of militia and villager — refers to the armed defenders who stand between a village and everything that wants to burn it down." |
⚔️ Military Units
Seven new NPC unit types join the villager faction. All are fully autonomous with custom AI goals, custom sounds, and unique combat roles:
- Archer — ranged unit; crafts and fires arrows, picks up special arrows to enhance itself.
- Lancer — mounted cavalry; charges enemies on horseback and unleashes a powerful healing aura over allies.
- Scouter — mounted ranged unit; fires high-damage firework rockets from horseback, and sounds the reinforcement horn to herald the arrival of allies.
- Swordmaster — elite duelist wielding twin swords; parries incoming attacks with crossed blades, its off-hand blade bears a death-substituting curse.
- Mauler — heavy brawler; swings a Mace to deal burst area damage, and repairs its own equipment between fights.
- Rioter — aggressive frontliner and grenadier; taunts enemies to draw aggro, and hurls TNT on a Stick and Molotov Cocktails into enemy clusters.
- Doctor — summoner; constructs and deploys powerful golems onto the battlefield, drinking potions in a crisis to cling to a sliver of hope.
🐝 Bee Golem
A wax-and-glass construct that can be deployed by Golem Amber, functioning as a self-guided kamikaze drone — it locks onto a target and detonates on contact. After a period of time, it reverts to Golem Amber. Has unique glass-break and wax-crack sound effects.
🏰 Command Post Structure
A new naturally-generated military outpost that spawns in the world, garrisoned by Millager units — and at its heart, a Commander. A ruined variant also generates, hinting at a history of conflict. The Commander is a new villager profession tied to the Sand Table workstation block, dealing in intelligence, explosives, and high-value goods — a trader worth seeking out.
🛡️ Raid Defense & Patrol Systems
- Raid Reinforcements — when a raid begins, nearby Millager patrols mobilise in waves to defend. Reinforcement scaling, entity pool weights, and a dedicated boss bar are all included. Controlled by the
millager:raid_defenses game rule.
- Formation Patrols — infantry and cavalry roam the wilderness on independent timers, ever-present beyond the village border, detecting and engaging threats wherever they wander. Controlled by the
millager:enable_wild_patrols game rule.
🧪 Items & Consumables
Explosives
- Explosive Arrow — a fired arrow that detonates on impact.
- TNT on a Stick — exactly what it sounds like. A throwable TNT contraption.
- Molotov Cocktail — thrown incendiary grenade that instantly ignites a wide area on impact. If the directly struck block is of low hardness, it is converted into Enduring Fire.
- Molotov Cocktail Plus (Uncommon) — an enhanced variant with greater instant damage and a larger ignition radius.
Healing & Support
- Totem of Healing (Uncommon) — continuously heals its carrier. Each heal has a small chance to damage the totem; after three such damage events it shatters completely.
- Elixir (Rare) — a powerful drinkable consumable. Made from nine different flowers, it can greatly unlock the drinker's potential. Millagers are always on the hunt for its ingredients.
- Liquor — brewing Liquor is a cost-effective way to utilize surplus grain, and it is an indispensable ingredient in crafting Molotov Cocktails.
- Golem Amber (Uncommon) — used to summon the Bee Golem. Can be acquired through trading and mob drops.
Potion: Ascension
A new potion brewed from an Awkward Potion with a Torchflower. Applies Levitation, Slow Falling, Invisibility, and Regeneration II simultaneously — useful for field retreats or surprise assaults. A Long Ascension variant is brewed by adding Redstone. Available in all standard potion forms (drinkable, splash, lingering, tipped arrow).
🧱 Blocks
- Sand Table — workstation block for the Commander profession.
- Totem Infuser — transfers the death-substituting curse from a Totem of Undying onto any item of your choice; emits light level 12.
- Villager Head / Illager Head — decorative skull blocks, wearable in the helmet slot. Dropped when a Villager or Illager is killed by a charged creeper explosion.
- Enduring Fire — fire that burns free-standing, without needing a surface beneath it; extinguishes naturally after a set duration.
🎨 Cosmetics & Misc
- Villager Banner Pattern — a unique banner pattern item.
- Cocktail Tutorial Painting — a custom painting variant.
⚙️ Game Rules
| Rule |
Category |
Default |
Effect |
millager:raid_defenses |
Mobs |
true |
Enables raid reinforcement waves |
millager:enable_wild_patrols |
Spawning |
false |
Enables wilderness patrols |
🎵 Credits
Sound assets sourced from Freesound:
Bug reports and feedback are welcome on the issue tracker.