An addon for Modern Industrialization that shows its multiblocks inside EMI as a rotatable 3D model, with a layer-by-layer walkthrough, hatch highlighting, a full material list and a dedicated guide window.
Minecraft 1.21.1 · NeoForge · client-side only
This is an addon. It requires Modern Industrialization and EMI to be installed — it does not work on its own and adds no content of its own.
Modern Industrialization already lists multiblocks in EMI, but only as a flat "Multiblock Materials" list — block types and counts. That tells you what to gather, never how the structure actually looks: where the controller goes, what each layer looks like, or which blocks may be replaced by a hatch.
So you end up with a wiki open on a second monitor, or you keep rebuilding until "Shape Invalid" finally turns into "Shape Valid".
A new EMI category, Multiblock Structure, with one entry per shape — including per-variant entries such as Electric Blast Furnace coil tiers or Distillation Tower heights.
+ / − / R for zoom and reset.< > arrows walk through build stages: by default you see the structure assembled from the bottom up to the selected layer — exactly what stands in front of you in-game. The 1..N / 1 button switches to single-layer view when you want to read the pattern.H highlights hatch positions: valid hatch spots turn green, everything else dims. Off by default, so blocks keep their real colours.R for the recipe, U for uses.X 1, Y 0, Z 2) and every hatch type allowed at that position.There is no hardcoded machine list. Shapes are read straight from Modern Industrialization's own shape registry, so multiblocks added by other mods show up on their own. On a test pack with Extended Industrialization, Industrialization Overdrive, Solar Industrialization and Yet Another Industrialization, 77 shapes are detected — including Processing Array, Farmer, Pyrolyse Oven, Solar Farm and Large Electric Furnace.
The preview also handles the awkward cases: a controller is turned so its machine face ends up on the outside of the structure rather than walled in by a neighbouring block, and mods that draw part of a machine in a BlockEntityRenderer instead of the baked model are rendered too.
Client-side only: it registers no blocks, items or recipes, writes nothing to the world and sends no packets. Installing it on a dedicated server does nothing.
Tested with Sodium and Iris. Rendering goes through the vanilla BlockRenderDispatcher in GUI space without overriding the projection, so shader and performance mods do not interfere with it.
All Rights Reserved — free to use, and free to include in modpacks (including paid ones) without asking, as long as you link back to this page. Re-uploading the mod elsewhere or distributing modified builds is not allowed. The full terms ship in the LICENSE file inside the download, together with third-party notices for Modern Industrialization, EMI and GuideME.