
MHC: Beyond gives server owners control over how My Hero Craft fits into their world: who is born with a quirk, how rare powers are, how often heroes and villains appear, and how reputation develops.
Build a dedicated hero world or let quirks be one part of a larger modpack. This is an unofficial companion mod for My Hero Craft, installed alongside the original mod.
Minecraft 1.20.1 · Forge · Install on both clients and server
Birth rules do not interfere with native AFO stealing/giving, OFA inheritance or explicit administrator grants. A quirkless birth is a starting condition, not a permanent ban on gaining a power.

Original promotional illustration; not a gameplay screenshot.
Collect through MHC's normal give/steal action, with configurable steal timing and no appraisal requirement. A passive readout shows your target's primary quirk beside the crosshair; a depleted NPC simply shows Quirkless.
The addon uses MHC's existing quirk collection. It does not introduce another stock inventory, and borrowed moves still depend on supported native behavior and level/resource requirements.

Actual addon menu rendered by the test client with illustrative fixture data.
Regular heroes join the population with a villager-style appearance and stats comparable to ordinary villains. Configurable spawn-attempt multipliers and loaded-population caps help reduce crowding and make Pro Heroes less common without deleting existing NPCs.
Hero reputation, villain notoriety, factions and seasonal/lifetime rankings are separate from combat XP and level progression. Optional faction encounters, missions and player faction choice let you decide how much structure your server uses.
An optional wanted system adds temporary heat and responses from existing nearby heroes. It does not generate extra response mobs. Native NPC spawn-time quirks and MHC's Hero/Villain switches remain respected.
Lieutenants, faction encounters, player faction choice, wanted responses and terrain protection are opt-in. All fourteen addon keybinds start unbound to avoid conflicts.
mods folder. Keep only one addon version installed.config/mhc-server-control.toml on the server and restart. Bind optional controls in Minecraft's Controls menu.Previously developed as MHC Server Control. The internal mod ID and mhc-server-control config filenames stay unchanged for existing worlds. Replace the old addon JAR; do not install both names together.
Is this server-only? No. Both clients and server need the same addon version for its entities, menus and networking.
Will reconnecting reroll my quirk? No. Birth rolls are persistent. Administrators have explicit commands for controlled reassignment.
Does uniqueness block AFO? No. Native AFO transfers are exempt, including powers obtained from NPCs; this is not a global ban on every duplicate power.
Does it protect against every modded attack? No. Terrain and claim integration cover documented, audited paths. Test your pack's specific abilities, hazards and claim settings.
Can I use it in a modpack? Yes, the addon is MIT-licensed. Obtain MHC and other dependencies from their own project pages. Back up before upgrading or removing the addon; removing it can remove saved regular-hero entities.
Automated regression tests and dedicated-server restart checks passed, and the owner reports successful personal playtesting. This does not certify every original ability or multiplayer/modpack combination. The upstream Dabi advancement warning remains; an earlier intermittent NPC theft test failure did not reproduce in expanded checks and remains a monitoring item.
My Hero Craft is created by KujiraArea. This independent addon does not bundle the original mod or its assets and is not an official MHC, Minecraft or My Hero Academia release. Header and arsenal images are original AI-generated promotional artwork; menu previews use actual addon render fixtures.