This mod enables to build textured Wavefront .obj models with blocks in your Minecraft world.
Features
Use cases
MeshVoxelizer can be used for building large voxel structures by transferring 3d models (Wavefront .obj) into the game world. See 'Images' tab for examples.
Basic usage
1) Run the game to generate the mod folder or create it yourself (.minecraft/mods/MeshVoxelizer)
2) Put your .obj models along with .mtl-s into that folder (make sure to triangulate your models when exporting from 3d modeling software)
3) Find 'Mesh Voxelizer origin' block in the search tab of creative inventory (or get it with /give @p meshvoxelizer:voxelizer_origin)
4) Place it facing the needed world direction
5) Access the origin block with right mouse click and then click 'Choose model file'
6) Choose one from those you previously put into the MeshVoxelizer folder and click 'Use this model'
7) Click 'Voxelize' and wait while progress bar will fill up
Epilepsy warning
MeshVoxelizer uses OpenGL and processes the 3d model in separate rapid-blinking window which can potentially trigger seizures for people with photosensitive epilepsy. It strobes switching between black and magenta background color to mask out the model from emptiness in the graphical context.
No files available for download.