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Chart your enchantments.

Also on Modrinth and GitHub Releases. Visit the website for the full feature list, config reference, and command guide.
Meridian is a ground-up rewrite of Minecraft's enchanting system for Minecraft 1.21.1 (Fabric). It replaces the single-stat enchanting table with a five-axis progression system, adds 75 original enchantments, introduces 25+ biome-themed shelf blocks, and gives you real tools for managing your enchantment collection — libraries, salvage tomes, and anvil upgrades included.
A full system, not a handful of tweaks. Inspired by Apotheosis and Zenith, rebuilt from scratch for modern Fabric.
config/meridian.json — hot-reload with
/meridian reload.The vanilla enchanting table's single "bookshelf power" is gone. In its place, five independent stats — each contributed by the blocks you build around your table — control every aspect of the enchanting process.
| Stat | What it does |
|---|---|
| Eterna | Drives the maximum enchanting level — two levels per Eterna point, scaling up to 100, far beyond vanilla's 30 |
| Quanta | Increases the upper bound of randomness — higher risk, higher reward |
| Arcana | Biases selection toward rarer enchantments and increases the number of enchantments applied |
| Rectification | Tames Quanta's chaos, narrowing the variance for more predictable results |
| Clues | Reveals additional enchantments in the tooltip preview before you commit |
Building your enchanting setup is no longer about stacking 15 bookshelves. It's about choosing which stats to push and how far.
Every shelf contributes a unique combination of stats, and they're organized into progression tiers themed around Minecraft's dimensions.
Organic Shelves — Early-game options crafted from renewable resources.
Nether Shelves — Fire-themed shelves with escalating Eterna.
Ocean Shelves — Water-themed shelves that boost Arcana.
End Shelves — The highest Eterna values in the game. Draconic Endshelf is the only way to hit Eterna 50.
Deep Dark Shelves — Sculk-infused shelves with unique particle effects. Sculk variants have a small chance of spawning a Shrieker.
Utility Shelves — Shelves that modify specific stats or unlock special behaviors.
Each shelf tier displays themed enchanting particles — fire, water, end, and sculk.
Meridian adds 75 new enchantments across every equipment slot and playstyle. Every enchantment is fully data-driven and can be individually configured or disabled by server operators.
Tempo — Increases attack speed. Keen Edge — Chance to deal a burst of bonus damage. Cleave — Strikes hit nearby enemies in an arc. Siphon — Drains life from targets on hit. Final Gambit — Sacrifice your weapon for devastating burst damage. Soul Tax — Spend XP to amplify strikes. Blight — Poisons targets. Decay — Inflicts Wither. Nightfall — Blinds targets with Darkness.
Detonation — Arrows explode on impact. Stormcall — Arrows summon lightning. Resonance — Arrows emit a damaging sonic shockwave. Gale Shot — Wind burst knockback on impact. Permafrost — Freezes water and chills targets. Ricochet — Arrows bounce off surfaces. True Flight — Flat trajectory, ignoring gravity.
Excavate — Mine a 3x3 area in one swing. Prospect — Break an ore and shatter the entire connected vein. Bounty — Harvesting crops reaps and replants nearby mature ones. Furrow — Tilling extends to surrounding blocks. Terrasculpt — Walking converts rough terrain into natural growth.
Alacrity — Movement speed boost. Vault — Higher jumps. Clamber — Automatic step-up. Slipstream — Dolphin-speed swimming. Cinderwalk — Solidifies lava underfoot into temporary obsidian. Diminish — Shrink yourself with auto step-up. Colossus — Grow larger at the cost of speed.
Abyss Ward — Saves you from the void once per life. Premonition — Hostile mobs glow through walls. Luminance — Permanent night vision. Gravitas — Nearby items drift toward you. Repulse — Attackers get knocked back. Rally — Regeneration surge at critical health. Bloodrage — Taking damage fuels a frenzy. Antidote — Harmful potion effects expire faster. Spellguard — Reduces magic damage.
Gallop — Faster mount speed. Trample — Mount damages creatures it runs through. Skybound — Higher mount jumps, less fall damage. Saddleguard — Reduced rider damage.
Ironwing — Reduces all damage while gliding. Impact Ward — Reduces kinetic collision damage.
Retribution — Chance to reflect blocked damage. Pummel — Bonus damage while a shield is equipped. Fortify — Blocking costs less durability.
Tether — Item stays in your inventory on death. Snare — Slain creatures may drop their spawn egg. Plunder — Double loot drops. Aurify — Transmute blocks into gold. Beckon — Farm animals are drawn to your held hoe. Prismatic — Sheared wool drops as a random color. Renewal — Sheep instantly regrow wool after shearing.
…and more, including dedicated Trident, Mace, and Curse enchantments.
The enchanting table doubles as a stat-gated crafting station. When your table's stats meet the requirements, the third enchant slot transforms into a crafting recipe. Spend XP to craft items without leaving the table.
Craftable items include:
Recipes are viewable in EMI, REI, and JEI under the "Infusions" crafting category. A companion "Enchantments" browser category lists every enchantment with its max level, exclusive sets, treasure flag, and per-level power windows.
A dedicated storage system for pooling enchanted books. Drop books into the library and it tracks per-enchantment point banks with an exponential cost curve.
Basic Library — Stores enchantments up to level 16.
Library of Alexandria — Stores enchantments up to level 31. Upgrading preserves all stored enchantments.
The library tracks both accumulated points and the highest level you've ever deposited. You can't grind thousands of Sharpness I books to pull Sharpness V — you need to deposit at least one Sharpness V first. Hopper automation is supported for bulk deposits.
Three tiers of enchantment recovery, used in the anvil:
| Tome | Result | Item fate | XP Cost |
|---|---|---|---|
| Scrap Tome | One random enchantment | Destroyed | 3 levels |
| Improved Scrap Tome | All enchantments | Destroyed | 5 levels |
| Extraction Tome | All enchantments | Preserved (takes durability damage) | 10 levels |
All costs are configurable.
A ladder of consumables that bank experience levels for later. Right-click to deposit one level into the tome; shift-right-click to withdraw one back to yourself. A lime durability bar shows how full the tome is. Each tier is crafted at the enchanting table from a Dormant XP Tome, with higher tiers gated behind higher Eterna.
| Tome | Capacity |
|---|---|
| XP Tome I | 10 levels |
| XP Tome II | 30 levels |
| XP Tome III | 50 levels |
The Dormant XP Tome itself stores nothing — it's the crafting base for the active tiers.
Prismatic Web — Place it in the anvil with a cursed item to strip all curses while keeping every other enchantment. Costs 30 XP levels (configurable).
Iron Block Repair — Place an Iron Block in the anvil with a damaged anvil to repair it by one tier (Damaged → Slightly Damaged → Undamaged).
Wardens now drop Warden Tendrils — a crafting material required for sculk-tier shelves. One guaranteed drop, plus a 10% bonus chance per Looting level.
Meridian includes an advancement tree that guides you from your first shelf all the way to Apotheosis — reaching Eterna 50 with a Draconic Endshelf. Eighteen advancements cover shelf crafting, library building, tome mastery, Warden hunting, and more.
Operator commands: /meridian reload — reload config/meridian.json from disk,
rebuild enchantment info, and re-sync to all connected players (op level 2).
Full reference:
meridian.rfizzle.com/commands.html
Meridian detects and integrates with these mods when present. None are bundled — install whichever you already use.
mods/ folder — Meridian requires it.mods/ as well — on both server
and client.Config generates at config/meridian.json on first launch.
Meridian is part of Concord — a modular collection of system overhauls. Install any, combine all:
Licensed under the MIT License. © 2026 rfizzle. Meridian is not affiliated with Mojang Studios or Microsoft.