Adds missiles/ICBM in "Mekanism style". Missiles are launched from a buildable multiblock silo. You can check how to build the silo in the gallery.
Missile is assembled using parts in the launch controller: engine, body, nose, warhead and fins. The parts you pick decide the missile type and its attributes: range, speed, accuracy, and flight path
Warheads come from required dependency: Mekanism Nuclear Weapons & Explosives.
Can be fully automated: parts and solid fuel go in through mekanisms logistic transporters, liquid propellant through chemical pipes, power through cables. Missiles can be launched using redstone, and the controller emits a comparator signal based on how complete the missile is.
Engines (thrust and fuel)
Airframes — (fuel capacity, mass, warhead, silo tier needed
Guidance (CEP - accuracy).
Fins tightens accuracy, Vectoring Vanes for cruise missile.
Warhead: any bomb from Mekanism Nuclear Weapons & Explosives. Airframe doesn't accept warhead that is too big for it, and a heavy warhead reduces range.
The controller works out the missile class from the parts you used, and each class flies a different profile:
Solid fuels go in the fuel slot as items, liquid propellants are piped into the controller's chemical tank.
You can type coordinates directly or use GPS Targeter: rightclick a block to lock its coordinates, then right click a launch controller.
Launch controller shows you the missile info before you fire like its class, flight profile, cruise speed, climb rate, delta-v, thrust to weight, mass, maximum range, CEP (accuracy), pad tier needed, warhead tier, fuel type and fuelling progress.
Mod can be configured using config file, usually: %appdata% -> .minecraft -> config -> mekmissilesconfig.properties
In development, many more features coming.
Use my Discord server, you can join on this link: https://discord.gg/y366spsSjv
Yes you can but you can't repost the mod on an another website.
Yes it does.