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MCA: Quests

An RPG-style, datapack-driven quest system for MCA:Reborn villagers. Right-click a villager, open the new Quests menu, accept a job, complete it out in the world, and turn it in for sweet rewards and hearts.
by Otectus
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Updated Jul 6, 2026
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MCA: Quests

Give your MCA villagers something to ask of you.

MCA: Quests adds an RPG-style quest system to Minecraft Comes Alive: Reborn. Right-click any villager, open the brand-new Quests menu woven right into MCA's interaction screen, and take on jobs for the people of your world — fetch a farmer's harvest, clear a guard's patrol of the dead, chart the mountains for a cartographer, or simply pick flowers for a lonely soul who has no trade at all.

Complete the work, return, and turn it in for loot, XP, and — most importantly — a real boost to your hearts with that villager. Quests are the fastest, most natural way to win a village over.

⚠️ Requires MCA Reborn and Architectury API. This is an add-on — it does nothing without MCA Reborn installed.

✨ What you get

  • A Quests button right in the villager menu — no commands, no clunky extra screens. If you can talk to a villager, you can quest for them.
  • 150+ hand-written quests across every profession — farmers, fishers, shepherds, librarians, clerics, armorers, weaponsmiths, toolsmiths, masons, butchers, fletchers, leatherworkers, cartographers, the town guard, and even jobless villagers and nitwits with simple, charming errands.
  • Relationship quest chains — quests remember what you've done and grow into ongoing stories, tracked per villager so each one's arc is your own with them. A farmer asks for wheat, then to expand the farm, then to help an apprentice, then invites you to a village feast. Chains even branch on whether you came through or let someone down — and the menu shows "Part 2 of 4" so you always know where the story stands. Eight sample arcs are built in, including a courtship, a frantic search for a lost child, and caring for an aging parent.
  • Village projects you build together — sometimes a whole town needs a hand. A sponsor villager rallies the village toward a shared, multi-stage goal — repair the well, restock the guardhouse, restore the library, recover after a raid — and everyone pitches in. Progress is shared and saved with the world, so on a server your friends' donations, kills, and builds all count toward the same prize. Finish a stage and rewards go out to the people who helped — the top contributor, every participant, or the village itself — along with a lift to your standing in town. Six community projects ship in the box, and pack makers can write their own. (Great fun on multiplayer; works solo too.)
  • Earn your place in town — every village remembers what you've done. Reputation now climbs a named ladder — Stranger, Acquaintance, Friend, Honored, Revered — with a toast when you rise and titles you earn along the way. Some quests only open up once a village trusts you. Flip open the new Journal to see your standing with each village, the titles you've collected, and a log of every quest you've completed. Pack makers can rewrite the whole ladder.
  • Quests that know your villagers — offers can react to MCA life-sim state: a spouse asks for a small favor, your child begs for cookies, a sick villager needs a golden apple, the town guard calls for a patrol, a grieving parent pleads for help finding a missing child. All optional and datapack-driven, with six sample quests built in.
  • Quests about people, homes, and places — walk a villager home before nightfall, protect a child while they gather flowers, defend the guard captain from the undead, cure an infected neighbor, carry a letter to someone's brother, repair the village well, or trade with the local blacksmith. Twelve new objective types bring escorting, protecting, defending, trading, healing, curing, breeding, taming, resting, building near a place, and entering structures — all saved with the world, so they survive logouts, deaths, and server restarts.
  • Real variety — deliver and gather, craft and fish, hunt monsters, mine and build, and explore distant biomes and dimensions. Some quests only appear at night, or in the rain.
  • Earn hearts that matter — rewards feed directly into MCA's relationship system, alongside emeralds, XP, and more.
  • Track everything — a toggleable Quest Log, an on-screen tracker you can place in any corner, and a satisfying chime when a quest is ready to hand in.
  • Built for modpacks — every quest is a simple JSON file. Pack makers can add, remove, or rebalance quests with a datapack, no code required. A full config lets you tune offer counts, cooldowns, heart rewards, and more.

🎮 How to play

  1. Install MCA Reborn, Architectury API, and MCA: Quests.
  2. Right-click an adult villager and click Quests.
  3. Pick an offer, Accept, and head out. Watch the tracker fill up.
  4. Come back and Complete it to claim your rewards and win their heart.

🛠️ For pack makers

  • Add your own quests via datapack: data/<namespace>/mcaquests/quests/**.json. Run /mcaquests export-schema for a ready-to-edit example.
  • Author shared village projects the same way, from data/<namespace>/mcaquests/projects/**.json — pick a scope, lay out the phases, and reward your contributors.
  • Full schema reference and config docs are on the GitHub repository.
  • A Java API + Forge events let other mods register custom objective/reward/condition types and react to quest progress.

📋 Details

  • Minecraft: 1.20.1 · Forge 47.4.10+
  • Requires: MCA Reborn 7.6.x + Architectury API
  • Server-authoritative and dup-proof — safe for multiplayer.
  • Source & docs: https://github.com/otectus/MCAQuests
  • Licensed under GPL-3.0, matching MCA Reborn.

Minecraft Comes Alive: Reborn is by Luke100000 and contributors. MCA: Quests is an independent add-on.

MCA Quests 0.7.0 (Forge 1.20.1)
MC Client, 1.20.1, Forge, Server
Release 2026-07-04 Get

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