Guys, CurseForge site is weird in formatting, seemingly actually imcompatible with Markdown format, despite the option in the description input box. So, if you find any format issue, blame CurseForge instead of me. I have tried my best.
各位,CurseForge网站的格式好诡异,虽说描述输入框里有Markdown选项,但实际上看起来并不兼容。所以说,如果你发现了任何格式问题,怪CurseForge去而不要怪我。我已经尽力了。
▶ Jump to English ▶ 跳转到中文版
Currently, except for English (US) a.k.a. the default language of Minecraft, this mod only supports 简体中文(中国大陆). Will do more languages.
[ABANDONED] Materials Integration: The original mod by 22angle, only for 1.20.1 Forge, and is actually abandoned, said him. He also refuses me sending the files to him to upload in his page. That is why I post on my own
Material Unification: Rewritten successor to the aforementioned mod, using the same icons, texture, and model from the original mod
Material Unification Addon: Minecolonies: Integrated recipes for most Minecolonies workers, covering all unified resources. If you intend to play Minecolonies with Material Unification, install this addon TOO! Otherwise the workers are bound to be stuck!
▶ Material Unification Expansion: 7 extra unified resources: Stem Resource, Nether Planks Resource, Nether Rock Resource, Nether Stone Resource, Nether Waste, Coral Resource, Prismarine Resource. Do notice that these resources cover what are taken as "gating materials" in Minecolonies, which is why they are excluded from the original mod. Despite its completion, long since when I suggested this idea to 22angle, he had told me that he will not include this expansion into SnK - where players ought to adventure for these gating materials - for it would disturb the gameplay. Therefore installation to SnK is at your discretion. However you do not have to care that much outside SnK! Damn vanilla dropping, and generating have already brought you to Material Unification, in for a penny, in for a pound! B.t.w. some attributes has a magnification
Material Unification Expansion Addon: Minecolonies: Integrated recipes for most Minecolonies workers, covering all extra unified resources. If you intend to play Minecolonies with Material Unification Expansion, install this addon TOO! Otherwise the workers are bound to be stuck!
Optional Addons:
[OPTIONAL] Material Unification Addon: Alex's Cave: Currently including ONLY ONE recipe, for the Mechanic of Minecolonies: "8 copper blocks + 1 acid bucket → 8 oxidized copper"
[OPTIONAL] Material Unification Addon: Farmer's Delight: Integrated recipes for Farmer's Delight
[OPTIONAL] Material Unification Addon: Quark: Integrated recipes for Quark
An expansion pack for Material Unification that extends the same idea — mine anything in a category, get one item back — to two fields the core mod leaves alone: the Nether and the ocean.
It requires Material Unification and works exactly the same way: new resources drop from the matching blocks, and the Sorting Workbench turns them back into whatever specific block you actually need.
Meanwhile, some special crafting requirements are thoughtfully exempted to save your efforts and expedite the Minecolonies progress.
| Resource | Covers | Examples |
|---|---|---|
| Stem Resource | Crimson & warped stems & hyphae, stripped or not | Crimson stem, stripped warped hyphae |
| Nether Planks Resource | Crimson & warped planks with derivatives | Crimson planks, warped fence |
| Nether Rock Resource | Rough nether stones, nether stones that unsmelted | Netherrack, polished blackstone brick wall, gilded blackstone |
| Nether Stone Resource | Dressed nether stones, nether stones that unsmelted | Nether brick, nether bricks, red nether brick wall, smooth basalt, cracked polished blackstone brick |
| Nether Waste | Nether flora & fungi | Shroomlight, froglights, nether wart, fungi, vines |
| Coral Resource | Coral plants, fans, and blocks | Tube coral, bubble coral fan, horn coral block |
| Prismarine Resource | Prismarine with derivatives | Prismarine shard & crystal, prismarine, dark prismarine stairs, sea lantern |
That brings the total to 15 unified resources when installed alongside the base mod.
Skipped are nether brick, prismarine shard and prismarine crystal, while exempted is black dye, so it is important to NOT craft the blocks through them as in vanilla!
Do notice that these resources cover what Minecolonies treats as gating materials, which are usually unable or uneasy to be found in where the colony sits. That is why the original mod excluded them.
When I suggested this idea of extra resources to 22angle long ago, he told me he will not include this expansion to SnK - where players ought to adventure for these gating materials - for it would disturb the gameplay. Therefore installation to SnK is at your discretion.
Outside SnK, however, you do not have to care that much! Damn vanilla drop tables and all sorts of generation have already brought you to Material Unification, in for a penny, in for a pound!
The expansion deliberately does not inject its resources into vanilla tags such as #minecraft:logs, #minecraft:planks, or #minecraft:stone_crafting_materials. That means, by default, your workers will not silently substitute Nether materials for overworld ones.
If you are rich in Nether materials, or your colony is in the Nether, there is a additional Nether Exclusive Patch you can layer on top of the Minecolonies addon. It carries no recipes of its own but only the three tag injections. So you install it in addition to the regular addon, not instead of it.
当前,除了英语(美国)也就是《Minecraft 我的世界》的默认语言,本模组仅支持简体中文(中国大陆)。会加更多语言的。
【停更】资源统合:来自二十二度幻月的原模组,仅支持1.20.1 Forge,且实际上已停更,他如是说。他还拒绝我把文件发给他让他上传到自己的页面里。这就是为啥我自个发布
资源统合:上述模组的重制继任版本,使用与原模组相同的贴图、材质、模型
▶ 资源统合附属:模拟殖民地:为大部分Minecolonies模拟殖民地的工人提供联动配方,覆盖全部统合资源。若你打算搭配资源统合玩模拟殖民地,也要安装此addon!否则工人必会呆住!
资源统合拓展包:7种额外的统合资源:菌柄资源、下界木板资源、下界石料资源、下界石材资源、下界废弃物、珊瑚资源、海晶资源。注意这些资源覆盖了模拟殖民地作为“卡进度材料”的东西,这便是为何原模组排除了它们。虽说完成了,但很久前我向二十二度幻月提出这想法的时候,他就告诉了我他不会把此拓展包加进剑王的——玩家在剑王应当出外冒险以获取卡进度材料——因为会扰乱游戏体验。因此需自行决定是否安装到剑王。可是在剑王之外你并不需要管太多!鸡肋的原版掉落和生成机制都已经把你逼到用资源统合了,一不做,二不休!顺带一提有些属性有增幅
资源统合拓展包附属:模拟殖民地:为大部分模拟殖民地的工人提供联动配方,覆盖全部额外的统合资源。若你打算搭配资源统合拓展包玩模拟殖民地,也要安装此addon!否则工人必会呆住!
可选附属:
【可选】资源统合附属:Alex的洞穴:当前含仅一个配方,给模拟殖民地的机械师的:“8铜块+1酸液桶→8氧化铜”
【可选】资源统合附属:农夫乐事:与Farmer's Delight农夫乐事联动的配方
【可选】资源统合附属:夸克:与Quark夸克联动的配方
这是《资源统合》的拓展包,把相同理念——采什么都是一类,拿到的就一个物品——延伸到了本体留白的两个领域:下界与海洋。
它需要资源统合作为前置,用法完全一致:新资源从对应方块掉落,分拣工作台再把它们变回你真正需要的那个具体方块。
| 资源 | 覆盖 | 示例 |
|---|---|---|
| 菌柄资源 | 绯红&诡异菌柄&菌核,无论去皮与否 | 绯红菌柄、去皮诡异菌核 |
| 下界木板资源 | 绯红&诡异木板与其派生 | 绯红木板、诡异栅栏 |
| 下界石料资源 | 下界毛料,未烧炼的下界石头 | 下界岩、磨制黑石砖墙、镶金黑石 |
| 下界石材资源 | 下界精料,已烧炼的下界石头 | 下界砖、下界砖块、红色下界砖墙、平滑玄武岩、裂纹磨制黑石砖 |
| 下界废弃物 | 下界植被&菌类 | 蘑菇灯、蛙明灯、下界疣、菌类、藤蔓 |
| 珊瑚资源 | 珊瑚、珊瑚扇、珊瑚块 | 管珊瑚、气泡珊瑚扇、鹿角珊瑚块 |
| 海晶资源 | 海晶石与派生 | 海晶碎片&海晶砂砾、海晶石、暗海晶石楼梯、海晶灯 |
这样与本体一同安装时总共就达到15种统合资源。
跳过了下界砖、海晶碎片、海晶砂砾,还免除了黑色染料,所以重要的是别像在原版一样拿它们合成出方块!
注意本拓展包覆盖的资源正是模拟殖民地视为卡进度材料的东西,在殖民地所在地总是无法或难以获取。这就是原模组排除它们的原因。
很久以前我把这个额外资源的想法提给二十二度幻月时,他告诉我他不会把此拓展包加进剑王的——玩家在剑王应当出外冒险以获取卡进度材料——因为会扰乱游戏体验。因此需自行决定是否安装到剑王。
可是,在剑王之外,你并不需要管太多!鸡肋的原版掉落和生成机制都已经把你逼到用资源统合了,一不做,二不休!
拓展包刻意不把自身资源注入原版标签,比如#minecraft:logs、#minecraft:planks、或#minecraft:stone_crafting_materials。也就是说,默认情况下,你的工人不会悄悄拿下界材料顶替主世界材料。
如果你下界材料富余,或你的殖民地就在下界,另有个追加的下界专用补丁可在该模拟殖民地附属之上叠加使用。它自身不含任何配方,只有那仨标签注入,因此应当与常规附属一同安装,而非取而代之。