Mineuniverse
Log in Register
Mods

Material Json

Makes tool & armour materials changeable through datapacks.
by boyonk913
Download Claim this project
144 downloads
0 likes
Updated Jul 6, 2026
0 hypes
Adventure and RPG API and Library Armor, Tools, and Weapons Server Utility Utility & QoL

Material Json

Ever wanted to change the durability of all Iron Tools? What about changing the protection amounts of Diamond Armor? Or the mining speed of Netherite? Well, with Material Json you can! Simple editing through Minecraft's datapack structure and .json files, allow you to do anything!

✅ Features

  • Synced from server to client, instantly change anything on datapack reload!
  • Support for mods that add new Weapons, Armor & Tools.
  • Configuration allows for changing of any material for any Weapon, Armor or Tool.

⛏️ Tool Material Configuration

Tool materials can be configured in a datapack under <namespace>:materials/tool/<path>.json. Please note that datapacks can choose to override a single field from a datapack below it, by only specifying that field.
The .json file contains the following fields:

  • durability: integer
    • Specifies the durability.
      Must be a 32-bit integer number at least 1.
  • mining_speed: float
    • Specifies the mining speed.
      Must be a single-precision floating-point number at least 0.0.
  • attack_damage: float
    • Specifies the attack damage. Please note that individual items (e.g. swords) might add a bonus or malus to this.
      Must be a single-precision floating-point number.
  • mining_level: integer
    • Specifies the mining level.
      Must be a 32-bit integer number at least -1.
  • enchantability: integer
    • Specifies the enchantability.
      Must be a 32-bit integer number at least.
  • ingredient: resource_or_tag
    • Specifies the ingredient used for repairing.
      Must be a single item ID or a hash-prefixed item tag.

👑 Armour Material Configuration

Tool materials can be configured in a datapack under <namespace>:materials/tool/<path>.json. Please note that datapacks can choose to override a single field from a datapack below it, by only specifying that field.
The .json file contains the following fields:

  • durability:
    • helmet|chestplate|leggings|boots: integer
      • Specifies the durability of the piece.
        Must be a 32-bit integer number at least 1.
  • protection:
    • helmet|chestplate|leggings|boots: integer
      • Specifies the protection of the piece.
        Must be a 32-bit integer number at least 0.
  • enchantability: integer
    • Specifies the enchantability.
      Must be a 32-bit integer number at least.
  • equip_sound: resource_location
    • Specifies the sound when the armor is equipped.
      Must be a sound event as defined in sounds.json.
  • ingredient: resource_or_tag
    • Specifies the ingredient used for repairing.
      Must be a single item ID or a hash-prefixed item tag.
  • toughness: float
    • Specifies the armor toughness.
      Must be a single-precision floating-point number.
  • knockback_resistance: float
    • Specifies the knockback resistance.
      Must be a single-precision floating-point number.
[1.20-1.20.4] Material Json 1.0
MC 1.20.2, Fabric, Client, 1.20.3, 1.20.1, 1.20, 1.20.4, Server
Release 2024-04-05 Get

More from boyonk913

Spyglass Entity Distance
975
Colorful Books
8,313
Reload World Button
823
Leaf Beds
6,912
Book and Quick Save
6,841
Care to Share
5,516

You Might Also Like

Falling Meteors Mod
Meteors naturally fall upon your world, holding incredibly useful ores
997,797
Cloro's Gravity Gun
Bring the Half-Life 2 gravity gun to minecraft!
99,152
Cosmaztic's Swords : Reworked [Create]
My Cosmaztic's Sword Mod : Reworked, with some swords using create items.
9,985
Sculk Dagger
Sculk Dagger
9,969
Minewatch Session 2
A new Hero Mod from a Big Game
9,958
Expanded Bow Enchantings
This Datapack and Mod allow to use Looting on a Bow and allows Mending and Infinity to be on the same bow on the same Bow!
9,947