Last updated: 17th of October, 2026 | Modpage is WIP
> Version 1.56b
Mallard Guard is a highly (extremely) customizeable parry mod inspired by various parry titles. It aims to redesign Minecraft's combat system with a focus on immersive and reactive feedback during combat interactions. I want to make sure it lives up to that and so I assure that the mod is being updated and constantly developed further.
For simplicities sake, the mod has one main control and it's the ability to enter the guarding stance as I call it. You trigger the state by pressing or holding the keybind which defaults to mouse right-click. In this state, you cycle between Perfect Parry → Regular Parry → Guarding Block, all of which are configurable in duration and useability.
It's no exaggeration to say most if not everything is configurable. The mod is still in its early stages and the level of customization I want to have is still undefineable, but I highly recommend you explore the configs!
While the mod runs without them, It is highly recommended to use it with the following:
Parrying:
gif soon
Blocking:
gif soon
Shielding:
gif soon
Incompatible:
Incompatible:
Compatible:
Compatible:
FAQ:
Q: Fabric?
A: Haven't started porting yet, but it is planned. Sometime after I add dedicated first and third person animations.
Q: 1.20.1?
A: After Terramity v1.0 releases and I make proper compatibility.
Q: 26.X?
A: Planned. Will support this version and higher sometime after the Fabric port's release.
Q: Modpacks?
A: Feel free to use the mod in your modpacks but credit me and this page where possible if you do.