MalisisDoorsReborn is an unofficial modern-day re-imagination of the classic MalisisDoors mod by Ordinastie from the Minecraft 1.12 era, bringing its simple and flexible custom doors and door animations to newer Minecraft versions.
MalisisDoorsReborn focuses on preserving the original spirit, look, and feel as much as possible while rebuilding the experience around modern Minecraft systems. No external core libraries are required.
Selected doors from the original 1.7.10 version of HBM's Nuclear Tech Mod have also been included, bringing HBM's unique industrial style to MalisisDoorsReborn.
Optional support is also included for Macaw's Doors, allowing the majority of its 1x2 doors to be modified via the Door Factory.
MalisisDoorsReborn 1.0.7 expands the existing door collection with the new bostwick gate accordion/concertina door, the HBM-inspired fire, large vehicle, and QE containment doors, including sonic screwdriver redstone mode/skin changing, and by adding compatibility with the Create lift contraption.
Highlights
The door factory is a self-powered machine that enables the design and creation of custom doors using a straight-forward interface. Custom door properties can be specified, such as the movement type (sliding, rotating etc.), sound, animation speed, and blocks can be inserted that are then used as materials to construct the frame, top, and bottom door panels.
For the top and bottom materials, a few items can also be entered for special effects:
Pre-existing stock doors, including the airlock, shoji, vanilla rotating alternatives, and compatible Macaw's Doors 1x2 doors, can also be used within the Door Factory and further customised.
Forcefields come in two forms: a simple 1x2 Forcefield and configurable forcefield areas created by linking Forcefield Panels.
The 1x2 Forcefield behaves like a standard door and can be activated/deactivated simply by right-clicking.
Custom forcefields can be created, either vertically or horizontally, using Forcefield Panels and a Forcefield Linker. Place two Forcefield Panels, equip the Forcefield Linker, then right-click the first panel and right-click the second panel to create a forcefield. Again, a forcefield can be activated/deactivated simply by right-clicking.
Larger forcefields must be created on a flat, vertical or horizontal plane, and each axis is limited to a maximum size of 15 blocks. Any blocked positions inside the selected area are skipped, allowing forcefields to form around existing blocks.
A single-panel, horizontal trapdoor-style forcefield can also be created by selecting a Forcefield Panel with the Forcefield Linker and then right-clicking the same panel again.
When equipping the Forcefield Linker, any forcefields in range are highlighted using visual markers.
MalisisDoorsReborn includes new camouflage variants for door and trapdoor while still retaining the original fence-gate. These blocks can automatically blend into nearby builds, or be given a fixed appearance manually.
By default, a camouflage block samples the matching blocks on either side. If both side blocks are a valid match, the camouflage block uses that appearance. If no match is found, the normal fallback texture is used.
A specific appearance can also be applied manually:
Stored camouflage persists with the block, so manually applied appearances remain in place after reload.
The Carriage Door and Medieval Door are extra-large double doors with customisable frames.
Craft the Carriage Door using an oak door, or the Medieval Door using a spruce door, together with five matching frame blocks. The finished door retains the chosen frame material.
Sample recipes using a selection of frame materials can be viewed through JEI.
There is a conflict with the Fancy World Animations mod in that the Malisis Doors "vanilla" style doors for example don't animate properly. To resolve this just ensure the following entry is added to the fwa-blacklist.json found in the default Minecraft config directory:
{ "mods":[ "malisisdoorsreborn" ] }
The following videos demonstrate the original Malisis Doors mod by Ordinastie. Malisis Doors (Reborn) maintains the same core functionality for modern Minecraft versions.
Please note that these videos are for versions of Minecraft prior to 1.12.2 so they do contain information relating to the MalisisBlocks mod which was originally part of MalisisDoors. The Player Sensor is now part of the MalisisSwitchesReborn mod, available for later versions of Minecraft.
MalisisDoorsReborn is All Rights Reserved except where otherwise stated.
Selected code and assets are derived from HBM's Nuclear Tech Mod by HBMTheBobcat, originally licensed under the GNU Lesser General Public License v3.0.
HBM-derived portions have been modified and ported for MalisisDoorsReborn and modern Minecraft versions. Those HBM-derived portions remain licensed under LGPLv3. The original MalisisDoorsReborn code and assets remain All Rights Reserved unless explicitly stated otherwise.
The release JAR includes third-party notices and the relevant licence texts for HBM-derived material.
If you encounter a compatibility issue with another mod, or find a machine setup that behaves incorrectly, please report it via the project issue tracker so it can be investigated.