Magic Team is a server-side addon that enforces strict team-based spell protection for Iron's Spells 'n Spellbooks. It ensures that allies are safe from hostile spell targeting, effects, and damage, while preserving the ability to receive helpful support spells.
In spell-heavy servers, team rules alone are not always enough. This mod is designed for SMPs, modpacks, and private servers where combat groups need a simple rule set: allies should cooperate without accidental friendly fire, and non-allies should not receive positive support spells from enemy casters.
Many magic systems allow spells to target a living entity directly, apply status effects, or deal magic damage without using normal melee combat rules. Without extra protection, players can accidentally or intentionally:
Magic Team closes those gaps by checking team relationships and spell classifications in real-time.
The mod stores its server configuration in the Forge server config file (magic_team). You can define safe and blocked spells using full IDs (e.g., irons_spellbooks:root) or short paths.
All commands require operator permission and feature full registry-aware autocomplete for Iron's Spells:
/magicteam filter view beneficial
/magicteam filter view harmful
/magicteam filter add beneficial <spell>
/magicteam filter add harmful <spell>
/magicteam save
/magicteam reload
Author: SatDPhoe