Mineuniverse
Log in Register
Mods

Loot Patcher

Inject new loots into existing loot tables.
by Karashok_Leo
Download Claim this project
56,963 downloads
0 likes
Updated Jul 6, 2026
0 hypes
Adventure and RPG Server Utility Utility & QoL

🪄Introduction

This mod is mainly made for modpacks and is used to inject new loots into existing loot tables.

⚙️Configuration

By default, this mod will not inject any loot tables.

config/loot-patcher/*.json

[
  {
    "target_tables": [...]
    "extra_tables": [...]
  }
]

Since version 1.2.0, this mod will read all JSON files in the config/loot-patcher/ directory as configs.

config/loot-patcher.json

{
  "patches": [
    {
      "target_tables": [...]
      "extra_tables": [...]
    }
  ]
}

If Cloth Config is installed, you can configure this mod via the config/loot-patcher.json file.

This mod is compatible with ModMenu, which you can install in order to configure the mod in-game via the configuration screen.

Reload

After modifying the configs you will need to reload the datapack (in-game by typing the /reload command) to apply the changes.

📜Example Usage

It is obvious that there should be no ellipses or comments in the JSON format file, and this case is only for the sake of explanation.

Configuration file:

loot-patcher.json

{
  "patches": [
    {
      "target_tables": [
        "minecraft:chests/ancient_city",
        "^(?!.*xxx).*entities.*" //Support regular expressions.
      ],
      "extra_tables": [
        "xxx:entities/common_drop",
        "xxx:entities/rare_drop"
      ]
    },
    {
      "target_tables": ...
      "extra_tables": ...
    },
    ...
  ]
}

Consequence

The above configuration indicates that two loot pools will be added to the loot table with ID minecraft:chests/ancient_city and to all loot tables with IDs that contain entities but not xxx, with the only loot entry in the pools being those of the loot table type (xxx:entities/ common_drop and xxx:entities/rare_drop).

🚨Warning

You should try to avoid infinite loops in the loot table during the configuration process.

Even if you don't, there won't be any serious consequences…

{
  "target_tables": [".*"],
  "extra_tables": ["minecraft:entities/zombie"]
}

In this case, the target loot tables include the extra tables. If you kill a zombie, the zombie's loot table will attempt to drop itself, which causes infinite recursion.

✉️Feedback

If there are any bugs or suggestions, please provide feedback to the issue page.

loot-patcher-1.2.0.jar
MC Fabric, 1.20.1, Server
Release 2024-11-09 Get

More from Karashok_Leo

Fusion Smithing
79,834
Social Distance
62,245
L2 Hostility Fabricated
53,737
Spell Dimension Extra
52,001
Attribute Loot Condition
469
Crystalline Ender Eye
276

You Might Also Like

APTweaks: Items (11.x Classic)
Item clustering (fallen blocks, experience orbs, ...) and garbage cleanup.
9,884,514
VanillaDeathChest (Fabric)
Places containers when players die that contain their items.
994,762
Styled Nicknames
Simple, but configurable nicknaming mod allowing your server's players (and admins) to change their nickname with full formatting support
989,499
Tiquality
Make server lag the problem of the source player.
99,489
Blame (Fabric)
Those gosh darn crashlogs not saying which worldgen feature is crashing!
99,012
Weathering with You
Forecast Minecraft weather with a radar or a hat!
98,579