
Little Logistics is a Minecraft Forge mod focused on efficient, affordable long-distance transport. Build automated logistics networks using waterways and rail systems, powered by tugs, barges, and modular trains.
👉 Full guide & documentation: http://littlelogistics.murad.dev 👉 Discord: https://discord.gg/jDhZVE4Njg
Mod overview by Mischief of Mice:
Install Patchouli to get a built-in manual.
Crafting recipe: Book + Chest + Compass (shapeless)
Little Logistics is designed around simple, scalable automation. It avoids complex setup while still enabling powerful transport systems.
This guide does not cover recipes — use JEI or similar mods.
Vessels are the core of the mod.
Use natural rivers/oceans or build your own canals.

Small, modular trains for land-based transport:

Compatibility with Create https://www.curseforge.com/minecraft/mc-mods/little-contraptions
Compatibility with Botania https://www.curseforge.com/minecraft/mc-mods/little-botanics
Most issues are minor and fixable:
Barges/cars may disconnect on logout → Enable offline loading in server config
Breaks hopper behavior → Add:
mixin.block.hopper=false
Breaks chunkloading/vehicles (especially singleplayer) → Disable:
Interferes with tug AI
→ Keep ships a few chunks away or disable WaterMobFlee
Breaks route GUI → Disable smooth scrolling
Backports to older versions? No.
Trains on 1.16? No — trains are 1.18.2+ only.
Fabric port? Not planned.
Can I increase speed? Yes (server config), but high speeds may cause:
How do vehicles move without chunkloaders? In 1.19+, registered vehicles:
Powered by LiteLoadLib.
Little Logistics sits between:
It focuses on: