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🌟 Pixelmon-LevelCapSystem
The coolest way to scale your Pixelmon adventure! 🎉
🗂️ Features
🔒 Capture
- Enforces a level cap based on your badge count. Wild Pixelmon can only be captured up to your current badge level.
🎮 Leveling
- Pixelmon that reach the cap through leveling will store their XP and automatically resume leveling when you earn a new badge.
📈 Level-Items
- Using items like Rare Candy shows a chat message when the cap is reached, preserving XP until the next badge.
🌌 NPC Trades
- NPC-traded Pixelmon adjust automatically to your maximum badge level (e.g., level 20 if that is your cap).
⚔️ Raids
- Caught Raid Pixelmon will scale to match your current badge level.
🤝 Player Trades
- To receive traded Pixelmon, you need the corresponding badge level to ensure fair play.
🆙 Level Scaling & Multiplayer Priority
- Pixelmon now spawn up to the level cap determined by your badge level, ensuring balanced encounters.
- When two players are within a 7-chunk radius, spawn priority goes to the player with the lowest badge level.
🔑 Permission-Based Badge Case
- You can now replace the Badge Case with your own permission nodes when using a permissions plugin like LuckPerms. Check
badgelevel.yml for more details.
🔍 Duplicate Badge Check
- Automatically blocks duplicate badges from being added to your Badge Case. You can tweak this feature in settings.yml.
🚫 Exclude Pokémon
- You can now exclude specific Pokémon from the level cap. Configure your exclusions in excludelevelcap.yml.
🔧 Configuration
All texts, settings, messages, and excluded Pokémon can now be fully customized in the configuration files at:
config/levelcapsystem/:
settings.yml
messages.yml
excludelevelcap.yml
badgelevel.yml
TODO 📋
- ✅ Implement a disable module to individually deactivate trading, catching, raids, and interactions.
- ❌ Version Support: 1.20.2 / 1.21.1 - comming
👋 Final Words
This is my first Java project, so please bear with me if there are any issues—and enjoy the coolest LevelCapSystem out there! ^^