Lead On is a lightweight mod that improves Minecraft's vanilla lead system without replacing it.
It gives leads more range, smoother pulling, better control, and easier handling when moving multiple mobs.
Lead On increases the distance a lead can stretch before breaking.
The default maximum distance is 32 blocks, and it can be configured anywhere from 5 to 128 blocks.
The mod lets you control when a leashed entity starts getting pulled and how strong the pull should be.
Lead On keeps Minecraft's existing leash movement and adjusts the values instead of replacing the system entirely.
Distance-based lead breaking can be disabled completely.
When disabled, the normal distance snap check is prevented while the rest of the leash system continues working normally.
When enabled, sneaking and right-clicking a fence transfers every currently loaded mob leashed to you onto that fence.
This only checks entities already loaded in the current dimension and does not force-load chunks.
Lead On supports datapack-controlled leash permissions.
Additional entities can be added through:
data/leadon/tags/entity_types/additional_leashable.json
Entities can be blocked through:
data/leadon/tags/entity_types/cannot_leash.json
The deny tag takes priority.
Villagers and hostile mobs can optionally be made leashable.
Both options are disabled by default.
Lead On creates a server configuration file at:
config/leadon.json
Main options include lead distance, pull distance, pull strength, villager support, hostile mob support, and multi-mob fence attachment.
Lead On keeps Minecraft's normal leash system wherever possible.
This helps keep the mod compatible with vanilla behavior and modded entities.
Lead On is available for multiple Forge, Fabric, and NeoForge versions.
Check the Files tab for the build that matches your Minecraft version and mod loader.
Lead On keeps the vanilla lead system simple while making it more useful, configurable, and reliable.