This is a simple mod that sets the no fire tick gamerule to false everytime the game/server loads, which then stops fire from spreading in the world
Minecraft’s fire system is governed by a repeating “fire tick” that controls whether fire spreads, burns blocks, or goes out.
The gamerule doFireTick determines whether fire behaves normally.
true) → fire spreads, burns blocks, and extinguishes naturallyfalse) → fire becomes static and does not spread or burn anythingOn a multiplayer server, one careless torch, lava bucket, or lightning strike can:
On a public or semi‑public server, this becomes a griefing vector, even if unintentional.
Every fire block performs multiple random tick checks:
In large forests or big builds, this can mean thousands of checks per second, especially during:
Disabling fire spread reduces server load.
This is a subtle one:
This can cause:
Admins often disable fire spread to avoid these “invisible disasters.”
On modded servers, fire can:
This is why many modpacks would want to ship with fire spread disabled by default.
Many servers want:
…but don’t want fire to behave realistically.
Disabling spread allows fire to exist without risk.
Simply put this in the "mods" folder of you server or modpack. Server-side is fully supported.