This mod is designed specifically for the [TaCZ] Last Offensive modpack, introducing a fully automated round-based competitive system.
1. Round Start: * The screen displays "Round [X]".
Players receive X amount of currency (integrated with the sdmshop mod).
The time of day is set to a predefined value (X).
Random weather is applied.
2. Preparation Phase:
All players are teleported to their individual spawn points.
A countdown timer (X seconds) starts. During this time, players are restricted to a 3-block radius from their spawn point.
3. Active Combat:
Once the timer hits zero, "START" appears on the screen.
Eliminated players are automatically switched to Spectator Mode.
The mod tracks active players until only one survivor remains.
4. Victory & Looting:
The winner receives 1 Victory point.
A 20-second looting timer begins, allowing the winner to collect items from fallen opponents.
5. Post-Round:
All players are teleported back to their spawn points.
Game mode is set to Adventure for everyone.
6. Match Conclusion: * The cycle repeats until a player reaches 8 victories.
All values marked with X (money, time, countdowns, etc.) can be fully customized in the config file for each round individually.
/rstart — Starts the round system./rfreeze — Pauses the system and all active timers./runfreeze — Resumes the system from the exact moment it was paused./stop — Completely stops the round system and resets the scoreboard.