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Krabby's Enchantments (Discontinued) (Old MCreator Version)

Adds a couple new enchantments!
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Updated Aug 8, 2022
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Krabby's Enchantments adds 4 enchantments so far which are "Prospector", "Learning", "Exploding", and "Multicatch".

 

Prospector:

Prospector is a enchant for weapons and adds the chance for mobs to drop a emerald. It scales up to 5 levels and each add a better chance to get said emerald.

 

Level 1: 1/8 chance

Level 2: 1/7 chance

Level 3: 1/6 chance

Level 4: 1/5 chance

Level 5: 1/4 chance

Level 6: 1/3 chance   (only obtaianable with quark)

 

 

Exploding:

Exploding is a enchant for any armor peice and allows you to have the chance to explode on death, this however does not damage any terrain or blocks. It scales up to 3 levels and each level adds a higger chance and/or a bigger explosion. Each peice of armor has a separate chance to make you explode on death, so if you want higher chances of that happing then you should put it on all of your armor pieces.

 

Level 1: 1/4 chance and explosion power 2

Level 2: 1/3 chance and explosion power 3

Level 3: 1/2 chance and explosion power 4

Level 4: 1/2 chance and explosion power 5   (only obtaianable with quark)

 

 

Learning: 

Learning is a enchant for weapons and makes mob's drop bouns xp. It scales up to 3 levels and each level allows you to get even more bonus xp.

 

Level 1: 1-2 bonus xp, guaranteed 1 bouns xp and 1/2 chance to get a second bonus xp

Level 2: 1-3 bonus xp, guaranteed 1 bonus xp and 1/2 chance to get a second bonus xp and another 1/2 chance to get a third bonus xp

Level 3: 2-4 bonus xp, guaranteed 2 bounus xp and 1/2 chance to get a third bouns xp and another 1/2 chance to get a fourth bonus xp

Level 4: 3-5 bonus xp, guaranteed 3 bounus xp and 1/2 chance to get a forth bouns xp and another 1/2 chance to get a fifth bonus xp   (only obtaianable with quark)

 

 

 

Multicatch:

Multicatch is a enchant for fishing rods and allows you to sometimes fish up 2 times at once or even 3 if your lucky.

 

Level 1: 1/7 chance to get a second item, 1/14 chance to get a third.

Level 2: 1/6 chance to get a second item, 1/13 chance to get a third.

Level 3: 1/5 chance to get a second item, 1/12 chance to get a third.

Level 4: 1/4 chance to get a second item, 1/11 chance to get a third.     (only obtaianable with quark)

 

 

 

 

Q&A:

 

Q: Can I use this for my mod pack?    A: Sure go ahead just please credit me!

 

Q: Can I reupload this mod?    A: No.

 

Q: Will this be updated to 1.19+?    A: I plan to update this to 1.19 when ever mcreator updates so you can make mods for 1.19! (and yes I did use mcreator)

 

Q: Will this be updated to 1.16 or 1.17?    A: I will probably backport this mod soonish to 1.16 first and then 1.17!

 

Q: Will you add more enchantments?     A: Definitely! Im trying to add enchantments that are pretty fresh and some you don't see much in other mods. For example some sort of lifesteal is very common so I will probably not add something like that to this mod.

 

Q: Will you add a config?     A: If I can figure out how then I will proably try! If I end up adding one it would probably just be simple as disabling and enabling enchantments.

 

Q: What do you mean by "only obtainable by quark"?     A: Quark is a mod that adds a lot vanilla like features, one of them including acient tombs which are pretty much enchantment books that allow you to upgrade a enchantment to go one over the typical limit. I believe quark automatically add's acient tombs of modded enchants however the enchant has to be actually coded to incorporate this extra level, which is exactly what I did.

 

Q: Will you make a fabric version?     A: I am not sure yet.

 

 

 

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