⚠️ BETA RELEASE NOTICE: This mod is currently in Beta (
v1.0.1-beta). Please feel free to report any issues, suggestions, or feedback in the comments or issue tracker!
KubeJS Editor is an in-game visual editor for KubeJS. It allows you to create, modify, and manage recipes and content directly inside Minecraft without writing code. All changes are saved into KJE Container (.kje) files and applied immediately using the in-game reload button (⚡ Reload / F5 / Ctrl + R).
#tag) directly from JEI into crafting grids and tanks..kje Containers & Category Organization:
Keep configurations organized in modular .kje containers with custom sub-folders instead of a single large script. Export, share, or reorganize with ease.OUT ⟷ IN):
Instantly toggle search between output products and input ingredients with a single click. Full support for multi-word queries, display names, and mod IDs.^ / v):
Inspect, add, or remove multi-item ingredient alternatives (item1|item2|item3) with animated slot cycling, + / # badges, and expandable drawers.⚡ / F5 / Ctrl + R):
Apply your changes to the running server without restarting Minecraft.KubeJS Editor dynamically scans installed mods and activates only relevant tabs:
Vanilla Minecraft:
Create:
acceptMirrored).Create Addons:
10k, 1m, 2b).Mekanism (20+ Machines Supported):
| Command | Permission | Description |
|---|---|---|
/kjseditor or /kjseditor open |
OP (Lv. 2) | Opens the KubeJS Editor interface. |
/kjseditor recache |
OP (Lv. 2) | Clears and rebuilds the cache from scratch, reporting total loaded count. |
/kjseditor clearcache |
OP (Lv. 2) | Frees the cache from memory (rebuilds automatically on next editor open). |
1.21.121.1.248 or higher2.2.0 or higher2101.7.2-build.368 or higher19.43.0.392 or higher6.0.10+ (with KubeJS Create 2101.3.1-build.18+)1.6.0+1.2.0+2.4.2+10.7.19+ (with KubeJS Mekanism 2101.1.7-build.18+)1.3.4+v1.0.2)