Isekai API is a toolbox for the shape and rules of a Minecraft world — not a world, but the machine that makes worlds. Like div/span for web pages, it's a small set of neutral, composable primitives you combine to build any world you can imagine, straight from datapack JSON. It ships no biomes, structures, or themes of its own.
Every axis of world generation, as composable primitives:
squeeze, y_envelope, blended_noise, band_density). Floating islands, hanging or inverted continents, hollow shells, capped mountains, mirrored/tiled space — any 3D form on any Y band.isekai_api:rule biome source places biomes by pure spatial rules: vertical layers, concentric rings, regions, and and/or/not combos (y_below 20 -> deep_dark). No climate-noise tuning.grounded_template), grow connected block clusters and fluid pools, and assemble decay-safe trees from any trunk + foliage placer. No themes baked in — you supply the blocks.Isekai.query() reads vanilla/modded worldgen rules; Isekai.remap() declares worldshapes in code.Isekai isn't tied to any one world or author. However you want to use it, you're welcome — datapack worldshapes, full Java mods, modpack glue, quick experiments, total conversions. MIT licensed: free to use, fork, and bundle in modpacks.
examples/ (sky_archipelago, flipped, moon_world).isekai_api as a compileOnly dependency and use the Isekai facade. Everything outside the api package is internal, so the public surface stays small and stable.MIT · Source & docs. Unrelated to the "Isekai Adventure" modpack.