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This mod creates spells for Iron's Spells and Spellbooks that interact with Sable, Create:Aeronautics, and Aero:Winds and Weather. It will use either Aeromancy Additions or Wind's spellbooks (whichever you have installed). If Aero: Winds and Weather is installed, the wind spells will use its wind system instead of acting directly on the ships.
Wind draft: Short burst of high wind current in the direction the spell is casted
Sailing wind: Prolonged but slightly weaker wind current in the direction the spell is casted
Gyroscopic Balance: Blances the ship the caster is standing on
Ascencion Current: Levitates the ship the caster is standing on
Discent Current: Slowly lowers the ship the caster is standing on
Flame Jet: Large blast of fire that provides thrust in the direction the blast comes from
Arcane Burner: Magical fire that can heat hot air balloons from Create Aeronautics
Boarding Wind: Creates a moving wind route between ships to transport players and other living entities.
Veil of Air: Conceals a vessel and its occupants from outside viewers while keeping it visible to those aboard.
Phantom Vessel: Creates a visual ship decoy that continues along the vessel’s original course.
Featherweight: Temporarily reduces vessel mass and rotational inertia, improving responsiveness to existing propulsion.