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Initial House

Generate a structure only located at the spawnpoint of the world

0 Likes
6532 Downloads
Created by Viola_Siemens

Description

Description

This mod allows players, server operators and modpack developers add an initial house when creating a new world. The default structure looks like Starting House, while you can change it by editing server config file. For example, you can save a structure template by using Structure Block and add a datapack to the game, then modify INITIAL_HOUSE_STRUCTURES field by adding the resource location (structure id) of your structure.

For server operators and modpack developers, you can accurately specify player's spawnpoint, for example, which room of your structure, which floor and how far away from the structure, by editing INITIAL_HOUSE_PIVOT (for pivot and how far away will the structure generated from the spawnpoint, usually the center or where to spawn players of the structure) field and SPAWN_POINT_SHIFT (how far away player will spawn from the spawnpoint, usually set x and z to 0) field.

Hints for Editing the Config

You can create the config in "defaultconfigs" folder to make sure each time you create a world, the same settings will work.

Note that if you want to control the spawn point extremely accurately, remember to set DISABLE_SPAWN_POINT_RANDOM_SHIFTING to true.

First, use structure block and load a structure at (0, ?, 0) in creative mode and superflat world preset without editting any other settings such as rotation and offset. Then go to the position where you want the player to spawn at - for example, (5, ?, 13). Then set INITIAL_HOUSE_PIVOT_X to 5 and INITIAL_HOUSE_PIVOT_Z to 13, while set INITIAL_HOUSE_PIVOT_Y to the depth of the floor.

Once you create a new world with the settings, you may find yourself spawn above the ceiling. If so, for example, 5 blocks higher than what you expect, you should set SPAWN_POINT_SHIFT_Y to -5 to make the position exactly correct.

PREVENT_STRUCTURES_GENERATE_IN prevents structures from generating around the initial house. The bigger it is, the larger the non-struture area around the initial house will be. Set it to -1 to enable structure generate as normal.

Other

This mod is made for modpack The Winter Frontier.


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What means Verified?

  • Compatibility: The mod should be compatible with the latest version of Minecraft and be clearly labeled with its supported versions.
  • Functionality: The mod should work as advertised and not cause any game-breaking bugs or crashes.
  • Security: The mod should not contain any malicious code or attempts to steal personal information.
  • Performance: The mod should not cause a significant decrease in the game's performance, such as by causing lag or reducing frame rates.
  • Originality: The mod should be original and not a copy of someone else's work.
  • Up-to-date: The mod should be regularly updated to fix bugs, improve performance, and maintain compatibility with the latest version of Minecraft.
  • Support: The mod should have an active developer who provides support and troubleshooting assistance to users.
  • License: The mod should be released under a clear and open source license that allows others to use, modify, and redistribute the code.
  • Documentation: The mod should come with clear and detailed documentation on how to install and use it.

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How to Install

1

Download Forge & Java

Download Forge from the offical Site or here. If you dont have Java installed then install it now from here. After Downloading Forge you can run the file with Java.

2

Prepare

Lounch Minecraft and select your Forge istallation as Version this will create a Folder called Mods.

3

Add Mods

Type Win+R and type %appdata% and open the .minecraft Folder. There will you find your Folder called Mods. Place all Mods you want to play in this Folder

4

Enjoy

You are now Ready. Re-start your Game and start Playing.

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