Hostile mobs spawn with occult-infused tiers and randomized abilities — fully configurable via JSON.
Infused Mobs makes every hostile encounter a gamble. Vanilla monsters spawn with one of three occult tiers and draw from a shared pool of 15 abilities — a poison hit here, a speed buff there, a death explosion when you least want one. Infused mobs are common, but their individual effects are kept deliberately weak, and everything is tunable.
Tiers roll as a single uniform decision, so at default settings about 30% of hostile mobs stay vanilla. Abilities range from damage-over-time and passive buffs to death-time splitting and explosions.
infusedmobs-2.9.1+1.21.x.jar, infusedmobs-2.9.1+26.x.jar for any 26.1–26.3+ game)mods/ folder and launch.config/infusedmobs.json on first run.📖 Infused Mobs guide — abilities, commands, configuration, gating, version differences and modpack notes.
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