This mod was created entirely using AI—from design decisions to textures and assets—with the aim of exploring the production capabilities and viability of the Muse Spark 1.3 model.
Master 8 professions. Earn your power by playing — not by farming.
Infinity Nexus adds a massive radial skill tree where every playstyle earns its own progression: fight, mine, farm, fish, dig, chop, brew and explore. Points earned with the pickaxe stay with the pickaxe — no killing zombies to become a master farmer.
| Branch | Weapon / Tool | Fantasy |
|---|---|---|
| Combat | Sword | Crits, lifesteal, execution aura, allied vexes |
| Mining | Pickaxe | Faster breaking, double drops, X-Ray scan, 3x3 vein hammer |
| Farming | Hoe | Self-replanting crops, harvest cascades, whole-field sowing |
| Fishing | Rod | Faster bites, sea treasures, catch streaks, boat bonuses |
| Excavation | Shovel | Relics, dungeon loot, auto-smelt touch, vein shaping |
| Lumberjack | Axe | Fell whole trees, allied horde, bark stripping, plank bonus |
| Alchemy | Potions & table | Longer/stronger brews, double batches, loot pinatas |
| Exploration | — | Elemental charges that shield you, dash, teleport — and flight |
Every branch has ~55 nodes: small passives, mid-tier tricks and a game-changing keystone.
Collect elemental charges (water, earth, air, fire, physical, void) that orbit your body — each one soaks a matching damage type, fuels dashes, teleports and a return-from-death crystal. Max out all six to forge a Rainbow charge: 5 minutes of creative-style flight on double-tap space. Dying costs you everything — fly careful.
skill-local.toml): point tables, per-branch refund chances, cooldowns, durations, radii, caps, crit/culling numbers, charge trickle, crystal timers — all in plain English.data/skill/skill_tree.json.c:ores, seeds via c:seeds, tools detected by suffix (modded pickaxes, axes and hoes just work).Found a bug or have a balance suggestion? Open an issue — every number in this mod exists to be tuned.