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Cursed crystals and charm amulets that react to harmful potion effects.
When a mob or player dies, crystals may drop based on the debuffs they inflicted or had active. Wear charm amulets (in Curios slots) to become immune to specific effects.
Requires Curios API.
Every harmful effect (like Poison, Wither, Slowness) has its own crystal. These crystals drop in two ways:
All crystals are indestructible – they never burn in fire/lava, never get destroyed by explosions, and never despawn. They lie on the ground until picked up.
Drop chance is configured globally (default 0.1% per eligible effect).
Each amulet protects against one specific harmful effect.
Equip it in a Curios slot, and that effect can no longer be applied to you – it's completely blocked.


Amulets exist for every effect that has a corresponding cursed crystal, so the set expands automatically if other mods add new effects.

config/immunity_accessories.toml[immunity_accessories.cursed_crystals]
# Chance (0.0-1.0) for a cursed crystal to drop when killing a mob that inflicted a debuff. Default: 0.001 (0.1%)
drop_chance = 0.001
Immunity Accessories automatically registers crystals and amulets for harmful effects from the following mods (when present):
The list is dynamic: crystals and amulets are only created for effects whose source mod is actually loaded.