A small client-side mod that adds subtle and immersive fog and particle effects to various biomes, based on the weather.

Deserts, Badlands, and Savannas are now affected by Sandstorms. When it rains in the world, a dense sandy fog will close in and a fierce wind will kick up new dust particles. When thunderstorms roll in, this fog will get even thicker, making it very difficult to see where you are going.

Blizzards will now envelop snowy biomes during thundering weather, with a dense snowy fog and fierce wind.

Rain in now Pale Gardens now brings extremely dense fog, a much requested community feature. The color-desaturating nature of this biome now also applies to the rain, making it black and devoid of all colour.

A thick Fog now envelopes Swamps and Dark Forests during rainy weather, similar to the Pale Garden except without the blackend rain.
(Click image for YouTube preview!)
Windswept hills and mountains have been made more windy in all weather conditions. A soft breeze will now carry bits of dust and rock with them. Deserts and badlands have been given this effect too (though the sound is a vanilla thing).
You can report any bugs or issues you find to: https://github.com/theDeathlyCow/immersive-storms/issues
You can also get technical support in my Discord at https://discord.thedeathlycow.com